User manual GAMES PC COMMAND & CONQUER-TIBERIAN SUN-FIRESTORM

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Manual abstract: user guide GAMES PC COMMAND & CONQUER-TIBERIAN SUN-FIRESTORM

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[. . . ] . 30 GEOGRAPHIC LOCATION, AND TIME OF DAY . . 32 ACCOMMODATING VARYING STYLES OF PLAY . . 33 LAYOUT DO'S AND DON'TS . . 35 EIGHTEEN STEPS TO CREATING A MULTIPLAYER MAP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 CARDINAL RULES FOR MULTIPLAYER MAPS . [. . . ] Similarly, you can paint passable terrain as impassable, which is more commonly done. WARNINGS It can be tempting to repaint the entire map as either passable or impassable as you see fit. However, doing so may cause problems, so please read the following warnings and paint with caution. If there is no gameplay reason for units to cross the terrain, make it impassable. Do not paint cliffs as passable terrain. It looks bad to have tanks climbing vertical surfaces, as the sense of a real-world experience is lost. The ability to climb cliffs can cause problems for the long-range targeting of some vehicles, too. In general, do not turn terrain that is naturally impassable into passable terrain. In World Builder, terrain that is steeper than 45 degrees is impassable--and should stay that way. Resizing the map will cause impassable areas to revert to default 45 degrees. Do not paint the terrain at the edge of a body of water as passable terrain. Vehicles that pass into water can get stuck underwater. Do not use objects with names beginning with "CINE_". These objects are for use only when creating cinematics. In the map, click the location where you want to place the object. To place another instance of the object, click in a new location. In World Builder, you can place any object anywhere on the map; the terrain beneath it is not considered. Either before or after placing the object, you should reshape the terrain for a more natural appearance. You can partially bury some objects for a different look. For example, a half-buried tree becomes a bush. However, it's recommended that you don't try these effects until you have settled on the shape of your terrain. After the object has been placed, you can configure its properties. For more information, Object Properties on p. [. . . ] For example, when a unit enters an area, a scripted action can be taken. For more information, Polygon Tool on p. An individual infantry, vehicle, or airborne unit. A unit is the fundamental piece of an army. [. . . ]

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