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Manual abstract: user guide GAMES PC CURSE OF THE AZURE BONDS
Detailed instructions for use are in the User's Guide.
[. . . ] If you experience any of the following symptoms while playing a video or computer game - dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions - IMMEDIATELY discontinue use and consult your doctor before resuming play.
WARRANTY
Ubisoft guarantees to the original purchaser of this computer software product that the compact disc (CD)/cartridge supplied with this product shall not show any default during a normal use period of ninety (90) days from the invoiced date of purchase. In the first instance please return the faulty product to the point of purchase together with your valid receipt. If for any reason this is not possible, (and it is within 90 days of the purchase date), then the faulty compact discs/cartridges should be returned to Ubisoft at the below address, along with a dated receipt, location of purchase, a statement describing the fault, and all original packaging. Address for returns: Ubisoft, Chertsey Gate East, London Street, Chertsey, Surrey, United Kingdom, KT16 8AP Where a CD key is required to access on-line game play, this cannot be reproduced or replaced. [. . . ] Aim for Waterline
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AA Guns (F7)
Radar (F9)
1. Short Range
Sub Management (F10)
7. All Crew to Battle Stations
Sonar (F8)
Camera (F11)
1. Next Unit
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MESSAGES LOG
Reports received from your officers or crewmen are added to the message log. Each entry contains the following: · The time of the report. · The function of the person responsible for it. Whenever an officer is selected in the Officers Panel, any reports received from him will be highlighted in the log.
MAP INFORMATION
The following elements are displayed on the navigation map: Ports · Submarine bases Harbours where you can resupply with torpedoes and fuel, recruit new crewmembers and repair your submarine. · Allied ports Harbours where you can resupply with fuel and repair your submarine. · Neutral ports Harbours where you can resupply with fuel. · Enemy ports Contacts of groups of aircraft, ships, or convoys. The following information is available for each: · Type Warship represented by a diamond. · You can delete marks.
ERASER
· With this tool you can delete marks, lines, range circles and waypoints on the map. · After selecting the eraser, any object you touch with it will be deleted. Any map marking, line, range or waypoint you add can be deleted by left-clicking on it.
RULER
· With this tool you can measure distances and draw lines on the map. · The end of the line will display the total distance. All the distances will be represented in kilometres with one decimal representing hundreds of metres. All measuremenst will be rounded up to hundreds of metres. · The error margin serves to avoid letting you precisely measure distances on the map and then use these measurements for firing solutions. Also it has an immersive value, which gives a more convincing feeling of possible human error in estimations done on the map.
ZOOM IN ZOOM OUT
PERISCOPE STATION
ATTACK PERISCOPE
COMPASSES
· With this tool you can draw ranges represented as circles around a selected unit or location. Linked ranges ranges that are linked to a unit (the unit is in the centre of the circle). These ranges follow the unit they are linked to. Free ranges ranges that are drawn on the map at any location. [. . . ] Pressing the Create button will take you to the Lobby page. Pressing the Back button will take you to the previous screen.
LIST OF PLAYERS (MAXIMUM 8)
· Player's name · Player's submarine type Allows players to select their submarine type · Players crew experience level Allows players to select their crew experience level · Latency · Ready icon · Kick icon (only for server)
CHAT OPTION
· To all · To allies
REALISM
· Easy · Normal · Hard · Very hard
IN-GAME CHAT
· Radio · Normal
LOBBY PAGE
The Lobby page contains a list of the available slots and the connected players, the type of submarine for each player, the crew's skill and its latency. Next to each player there is a check mark showing the status of each player. The host of the game will also have an X mark next to the check mark, which makes it possible to kick players out of the game. [. . . ]
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