User manual GAMES PC CYCLONES

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Manual abstract: user guide GAMES PC CYCLONES

Detailed instructions for use are in the User's Guide.

[. . . ] The following keys are permanently placed on the keyboard, and no other function can remap to that key: I = Inventory: Brings up items, if any exist, that Havoc possesses. C = Weapons Cache: Brings up weapons that Havoc possesses. O = Options Screen: Accesses all off-line game functions. M = Automapper: Shows everything that Havoc has seen, in 3D. [. . . ] This setup must be run every time the program is started up for use with a joystick, because many joysticks tend to lose their calibration over time. If, during play, you feel that your joystick is getting uncalibrated, or "off center", return to the Options Screen and run JOYSTICK SETUP again. Run the calibration as many times as you need to in order to get the "feel" of the joystick to your liking. Joystick Movement: The joystick movement is quite simple. Pushing the joystick left or right will turn Havoc left or right. Pushing it forward or back will move Havoc forward or backwards. The sole difference between the movement using the mouse reticle and the joystick is that pushing the joystick backwards and to the left or right does NOT slide Havoc to the left or right. It moves backward while rotating him in the corresponding direction. Pressing Button 1 on the joystick (frequently the trigger or the top button on most models) will fire Havoc's current weapon. Pressing Button 2 will act in the same way that right-clicking will with the mouse: that is, open doors, pick up objects, and click icons. Also, holding Button 2 and moving the joystick will slide the cursor around the screen. When the button is released, the cursor will remain in its new position. SOUND CARD SETUP ---------------SSETUP, Autodetect, and Manual Setup: The program SSETUP on your hard drive will set up CyClones to the proper configuration for your sound card. The easiest way to use it is to, when asked if you want the program to auto-detect your sound card, to answer "Yes". Usually, the program will find the right hardware settings to make your card sing!Unfortunately, on some cards, most notably the Soundblaster 16, our autodetect program may have trouble. The program may hang when autodetect is selected, or improper settings may be given. If necessary, use the manual card setup (say "No" to autodetect). The first part involves selecting a card type. If you don't see your card listed, usually a setting of Soundblaster (number 0) is the best bet. After selecting your card, the technical specifications are needed. The numbers it needs are an IRQ (interrupt), a DMA channel, and a port address. If you are uncertain of what values you need, try running the setup program included with your sound card. [. . . ] You'll still need the CD to get the game's soundtrack, but otherwise everything will work fine from your hard drive. TUTORIAL -------There was only the briefest mention of the tutorial in the manual, so we will rehash it here: In the Options Screen, if the TUTORIAL button is selected, the game will go into an automatic demonstration of the basic controls of CyClones. The mouse will be under control of the computer, and will move and click by it self during its demonstration. In fact, all input by the user will be locked out. There is only one exception: The ESC key will cancel the tutorial and return to the Options Screen. [. . . ]

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