User manual GAMES PC DARK REIGN 2

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[. . . ] TABLE OF CONTENTS Diary of Sprawl Council Leader Ren Ordic . 1 2 3 3 3 4 7 9 9 9 13 13 13 13 13 13 14 14 14 15 15 16 17 17 19 19 20 23 23 23 24 24 25 25 25 26 26 27 27 27 27 28 Anti-Clandestine . 28 28 28 29 29 30 30 31 31 32 33 34 36 37 37 37 38 38 38 38 39 39 39 39 39 39 39 39 39 40 40 40 40 40 41 42 43 43 43 44 44 45 Shadowhand . . 65 65 65 65 65 65 66 66 66 66 67 67 67 67 68 68 68 68 68 69 69 69 69 69 70 70 70 71 71 71 71 72 72 72 72 73 73 74 75 76 77 78 82 . . . but I knew that the seal was set by Togra himself - just before he left the earth, just before the hopes for a new age of unity for all people were buried under the boot of oppression. [. . . ] · Parasite A unit that walks over the Parasite trap has a Parasite attached to it. This Parasite gives you line of sight to this unit no matter where he moves on the map. · Time Bomb A unit who walks over the Time Bomb trap will have a Time Bomb strapped to him which will go off about one minute after walking over the trap, destroying the target, but leaving the hidden trap intact. AUTO REPAIR In the Orders Menu, you will see Auto Repair buttons along the bottom. When Auto Repair is turned on for a unit, it will automatically leave battle when its damage threshold gets into the red and it will move to the nearest healing station and will repair itself before it returns to battle. GUARD Sometimes you may want to protect another unit or building in the game. To do this, select a unit and the Guard button will appear in the context menu. If you click it you will then get a Guard cursor. Click on the unit or building you would like to guard. The unit will then stay next to that unit/building at all times and will attempt to protect it from the enemy. 30 31 MOJOS AND AIR STRIKES The Sprawlers and JDA have the ability to bring in off-map attacks. Off-map attacks are attacks that are not attached to a unit and can be sent anywhere the player has line of sight. These attacks may not be used in an area protected by a Disruptor or Warden. MOJOS (SPRAWLER) The Sprawlers have the ability to conjure up Mojos from the Shrine. To conjure a Mojo, select the Shrine and the Build Menu will come up. Select the Mojo you would like to build. Mojos do not cost money to build, they take only time. Once the Mojo is ready you can cast the Mojo by selecting it from the menu and then clicking in the world to any position for which you hold line of sight. There are four possible Mojos you can conjure: EYEBITER Temporarily blinds the enemy in a region around where the Mojo is cast. RAGE This Mojo makes your units who are hit by it move faster and attack with more firepower. BERSERKER Any units in range of this Mojo will lose all concept of friend or foe and will begin attacking the first unit they see. This Mojo wears off after about 30 seconds. BARON SAMEDI When you call this Mojo, it will conjure up a giant psycho-kinetic `Golum' who will go around and attack the enemy with devastating power. AIR STRIKES (JDA) The JDA have the ability to call in Air Strikes to attack key targets on the map. To build an Air Strike, select the Radome and the Build Menu will come up. [. . . ] In such event, you must destroy all copies of this Program and all of its component parts. GOVERNMENT RESTRICTED RIGHTS: The Program and documentation have been developed entirely at private expense and are provided as "Commercial Computer Software" or "restricted computer software. " Use, duplication or disclosure by the U. S. Government subcontractor is subject to the restrictions set forth in subparagraph (c)(1)(ii) of the Rights in Technical Data and Computer Software clauses in DFARS 252. 227-7013 or as set forth in subparagraph (c)(1) and (2) of the Commercial Computer Software Restricted Rights clauses at FAR 52. 227-19, as applicable. The Contractor/Manufacturer is Activision, Inc. , 3100 Ocean Park Boulevard, Santa Monica, California 90405. [. . . ]

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