User manual GAMES PC DARK SEED

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Manual abstract: user guide GAMES PC DARK SEED

Detailed instructions for use are in the User's Guide.

[. . . ] Once a world of lush vegetation, thriving with life and prosperous with trade, Athas fell to the whims of its mages. In their lust for power, these mages found ways to tap the planet's vitality to add to their own, unconcerned that the effects on their environment were devastating. As a result, Athas now labors under the oppressive heat of a crimson sun, with seabeds full of silt instead of water. Almost all mines have tapped out, so metal is extremely rare -- and very valuable. [. . . ] He or she accepts plans that call for unequal distribution of water if that means more water for him or her. Neutral Good A neutral good character insists that everyone in the group get an even share of remaining water, even the seriously dehydrated. He or she considers plans calling for unequal water distribution, but has to be thoroughly convinced that the plan will ultimately benefit the party and not hurt him or her personally. True Neutral A character of this alignment wants a fair share for him or herself, but won't necessarily come to anyone's aid. He or she considers plans that call for unequal water distribution if he or she and the party benefit in the short term. Neutral Evil A character of this alignment insists on his or her fair share, and is against giving water to the very weak. He or she considers plans for unequal water distribution if he or she personally benefits. THACØ The ability to hit enemies in melee or with missile fire is represented by THACØ, which stands for "To Hit Armor Class Ø". This is the number a character must "roll" equal to or greater than to do damage on a target with an AC of Ø. The lower the THACØ, the better the chance to hit the target. Note: the generation of a random number is often referred to as a "roll. " In determining the success of an attack, the number generated is from 1 to 20. An attack is successful if the random number is greater than or equal to the attacker's THACØ minus the target's AC. THACØ may be modified by range, attacking from the rear, magic weapons, and magic spells. They are able to attack with a powerful concentrated blast of air. They also possess a unique ability which allows them to turn into gigantic whirlwinds upon command. EARTH DRAKE Often mistaken for outcroppings of rock, earth drakes are by far the physically strongest of the drakes. Like the air drake, the earth drake has four attacks, one of which is a swallow attack. The elemental attack of the earth drake is to summon a large area of rock around a victim. The creature caught soon suffocates if it does not escape. 27 EARTH ELEMENTAL · Earth Elemental Common earth elementals appear on the Prime Material Plane as very large humanoids made of dirt, stones, precious metals, and gems. They pound their victims with their huge fists, inflicting significant amounts of damage in the process. · Greater Earth Elemental These appear as large humanoids made entirely of the material from which they were conjured, be it earth, stone, metal, or gems. Greater earth elementals attack with their fists for a large amount of damage. Perhaps the most devastating ability of greater earth elementals is their ability to create earthquakes in an immediate area around them. 28 R FEYR, GREATER Feyrs (pronounced "fears") are created from the remnants of ordinary nightmares mixed with residual magical energies. They are unknowingly brought back to life by strong emotions of a large group of people. The greater feyr is the joining of two feyrs. FIRE ELEMENTAL · Fire Elemental On the Prime Material Plane, common fire elementals appear as tall sheets of flame. [. . . ] The program accompanying this rule book may be copied, by the original purchaser only, as necessary for use on the computer for which it was purchased. Any persons reproducing any portion of this book for any reason, in any media, shall be guilty of copyright violation and subject to the appropriate civil or criminal action at the discretion of the copyright holder(s). ADVANCED DUNGEONS & DRAGONS, DARK SUN, AD&D and the TSR logo are trademarks owned by and used under license from TSR, Inc. , Lake Geneva WI, USA. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by and used under license from TSR, Inc. [. . . ]

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