User manual GAMES PC DESCENT-FREESPACE 2

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[. . . ] F R E E S P A C ETM 2 TABLE OF CONTENTS STARTING FREESPACE 2 . 3 Installing FreeSpace 2 Creating a Pilot The Flight Deck Training Missions Debriefing Combat Ready!9 Options Multiplayer Options Detail Options Control Config HUD Config Barracks Statistics Medals Tech Room Technical Database Mission Simulator View Cutscenes Credits Campaign Room Ready Room 9 11 11 13 15 17 18 19 20 20 21 22 22 22 23 GAME MISSIONS . 24 Command Briefing Mission Briefing Ship Selection Weapon Loadout In-Game Screens The HUD (Heads-Up Display) Messages Recipient Select Ship or Wing Send the Message Rearming & Repairing Missile Firing Missile Types 24 24 26 28 30 30 35 36 36 36 38 39 39 1 F R E E S P A C ETM 2 F R E E S P A C ETM 2 Countermeasures Advanced Targeting Matching Speed Ending a Mission Energy Transfer System (ETS) Weapons Selection & Linking Hotkeys Hotkey Usage Defining Hotkeys 40 40 41 41 42 43 44 44 45 STARTING FREESPACE 2 INSTALLING FREESPACE 2 Please see the Installation Instructions insert found in your FreeSpace 2 box. [. . . ] Then they try to take out all turrets and missile launchers. The target of this order must be a large freighter, cruiser, or capital ship. Destroy subsystem - This orders the recipients to knock out the subsystem you currently have targeted on a hostile ship. Once this subsystem has been destroyed, the recipients cease fire until issued another order. Protect my target - Ships issued a protect order attempt to guard your targeted ship. If hostile ships attack or otherwise threaten that ship, ships ordered to protect it engage them. Ignore my target - This orders all friendly ships to ignore your target. Note that this is not a ship-specific order; regardless of who receives this order, all friendlies will ignore that target. Form on my wing - This orders the recipients to form around your ship and to stop pursuing their previous orders. Cover me - Ships issued this order engage any ships attacking you. Engage enemy - This is essentially the opposite of the "form on my wing" order. Use this to give the recipients permission to engage any and all hostiles in the battle area. Depart - This orders the recipients to activate their subspace drives and leave the battle area. Once a ship has departed, it may not be recalled. NOTE: Wingmen in FreeSpace 2 have a keen sense of selfpreservation. Regardless of their standing orders, if they are attacked or otherwise threatened sufficiently, they will turn on their attacker. If they destroy the attacker, or determine it is no longer a threat, they will then resume their standing orders. · · SELECT SHIP OR WING If you chose option 1 or 2, you are given a list of ships or wings available to contact. After choosing the ship or wing, you proceed to the next level of the Comm Menu, in which you choose your message. If you chose option 3 (All Fighters), you go directly to choosing which message to send. If you often find yourself wishing to direct orders to multiple ships that don't belong to the same wing, you may want to familiarize yourself with the Hotkey system. See page 44 for details on Hotkeys. · · · · SEND THE MESSAGE Once you have chosen the recipients of your upcoming message, the next Comm Menu level shows the orders you're allowed to give. NOTE: This menu level does not appear if you used one of the shortcut keys (Shift-A for "Attack my Target, " Shift-W for "Form on my Wing, " etc. ). Simply choosing the target of the order in the previous menu is enough. · 36 37 F R E E S P A C ETM 2 F R E E S P A C ETM 2 REARMING & REPAIRING In many missions you may run out of missiles or receive serious subsystem damage to your ship. Allied Command often has a support ship fueled up and ready to assist you and your squadmates. [. . . ] All rights not expressly granted are reserved. Modem and Network Play: If the Software contains modem or network play, you may play the Software via modem transmission with another person or persons directly without transmission through a third party service or indirectly through a third party service only if such service is an authorized licensee of Interplay. For the purposes of this license, a third party service refers to any third party service which provides a connection between two or more users of the Software, manages, organizes, or facilitates game play, translates protocols, or otherwise provides a service which commercially exploits the Software, but does not include a third party service which merely provides a telephonic connection (and nothing more) for modem or network play. Authorized licensee services are listed on the Interplay Productions World Wide Web Site located at http://www. interplay. com. This limited right to transmit the Software expressly excludes any transmission of the Software or any data streams thereof on a commercial basis, including, without limitation, transmitting the Software by way of a commercial service (excepting those specific commercial services licensed by Interplay) which translates the protocols or manages or organizes game play sessions. [. . . ]

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