User manual GAMES PC DESCENT 3

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Manual abstract: user guide GAMES PC DESCENT 3

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[. . . ] TABLE OF CONTENTS Getting Started. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Basic Controls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Descent 3 Menus Main Menu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . New Game. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] As many as 12 hoard orbs can be carried at once, and with each orb scored simultaneously, the points awarded ramp up drastically (to a maximum of 78 points for 12 orbs). Capture the Flag (CTF) Two to four teams compete against each other with the purpose of capturing opposing flags. Each team has a base with a flag and must protect the flag from opposing teams while trying to simultaneously grab the opposing flags. When a player grabs an opposing team's flag, that player must return to his own base and touch his flag to score a capture. A flag carrier will spew the flag along with his other powerups. If touched by a player whose team the flag belongs to, it will be returned instantly to that player's base. The objective is to score as many captures as possible. Monster Ball Two teams attempt to propel a large ball into their own goals. Each team uses weapons and/or direct ship contact to push the Monster Ball from its spawning point into their own goal. Entropy Two teams compete in a complex game of level control. Both teams have three kinds of mini-bases: refueling centers, repair centers, and virus producers. Refueling centers function the same as regular energy refueling 40 DescentTM3 centers while repair centers will regenerate shields in a similar fashion. Virus producers create virus powerups that must be collected for use in taking over the opposing team's bases. Each mini-base only functions properly for players from the team it belongs to, while opposing players will take heavy doses of damage while inside a base. The capture of a base is accomplished by a player gathering five virus powerups and remaining perfectly still in any opposing mini-base for 5 seconds. Any captured mini-base is automatically converted to the same type of mini-base for the team that captured it. If all the virus producers of one team are captured, the team with no producers will have a remaining energy or repair center automatically converted to a virus producer. The objective is to capture all the mini-bases in the level, at which point the game is finished and while move on to the next level. CONFIGURABLE MULTIPLAYER OPTIONS Brings up another screen with multiplayer game options: Time Limit Kill Goal The level automatically ends after this many minutes. The level automatically ends after a player achieves this many kills. Max. Players The maximum number of players that will be allowed into the game up to 16. Packets per second The number of position update packets that all the computers in your game will send per second. (Technically, you also send packets when you fire a weapon. ) In most cases, just 8 packets per second is a good setting. [. . . ] Authorized licensee services are listed on the Interplay Productions World Wide Web Site located at http://www. interplay. com. This limited right to transmit the Software expressly excludes any transmission of the Software or any data streams thereof on a commercial basis, including, without limitation, transmitting the Software by way of a commercial service (excepting those specific commercial services licensed by Interplay) which translates the protocols or manages or organizes game play sessions. If you would like information about obtaining a pay-for-play or commercial license to the Software, please call Interplay Productions in the US at (949) 553-6655. Acceptance of License Terms: By acquiring and retaining this Software, you assent to the terms and restrictions of this limited license. [. . . ]

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