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Manual abstract: user guide GAMES PC DESPERADOS 2-COOPERS REVENGE
Detailed instructions for use are in the User's Guide.
[. . . ] Instruction Manual
Table of Contents
Getting Started . . 6 Playing Desperados® 2: Cooper's Revenge . . 31
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Getting Started
The ReadMe File
Desperados 2: Cooper's Revenge has a ReadMe file where you can view both the License Agreement and updated information about the game. We strongly encourage you to read this file in order to benefit from changes made after this manual was finalized. [. . . ] Another option for disabling an opponent is Sanchez's tequila bottle; drunken opponents tend to react somewhat sluggishly and suddenly lie down for a short nap. Once an NPC is unconscious, you have a number of ways of dealing with them. For example, Sam, Doc or Kate can tie him up and gag him so that he is permanently out of the way (assuming he's not discovered and freed by another NPC). Cooper, Sanchez or Hawkeye can carry the body to an out-of-the way spot.
Quick Actions
In addition to controlling characters by selecting them and moving them to a particular location or making them use an object, you can also create Quick Actions, which let you tie together a number of commands. Each PC can perform these actions all together or one at a time. Thus, at the press of a button, you can make Kate dazzle an opponent, while Cooper simultaneously sprints away and knocks down a second NPC and Doc throws a gas phial at a third guard.
Noise Tool
Press the [N] key or click on the ear icon, on the lower-right corner to display the noise area of the selected PCs.
Recording Quick Actions
Activate the Quick Action record mode by left clicking on the hourglass icon or by pressing the [\] key. The selected character will "remember" up to five commands, but will not perform them immediately. You can see the commands you have assigned to a character over his or her portrait. In tactical mode, you will also see the actions in the form of waypoints.
Putting an NPC Out of Action
There are two basic ways of getting rid of an NPC: knock him out or kill him (the latter is only advisable for armed opponents). If you put an NPC out of action temporarily, stars will start to circle over his unconscious body. These stars act like a timer: their number decreases gradually and the character
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Quick Action in Case of Visual Contact If you click on the eye above the hourglass icon or press the ['] key before defining a Quick Action, the selected character will perform further commands only after an enemy has entered his/her range of vision. If another eye appears in the current Quick Action list, your hero will wait for the next NPC.
Bounty Hunters
John Cooper
Colt [F1] Cooper's standard weapon holds six rounds. This revolver has neither the range nor the power of a rifle, but it fires faster than any other weapon. Throwing Knife [F2] Cooper can throw his knife at an opponent, although he then has to retrieve it before he can use it again. Knife [F3] In this mode, Cooper uses his knife to put an opponent out of action in hand-to-hand combat. Watch [F4] Cooper can place his watch on the ground and set the volume of the melody to be played back. All NPCs inside a displayed range will hear that melody. In this way, Cooper can lure inquisitive opponents and overpower them. Cooper can retrieve his watch at any time and the melody ceases. Fist Cooper's method of silencing an opponent or civilian for a while. To punch an opponent, simply left click on him. Carry Person Cooper can throw an unconscious or dead person over his shoulder and carry them away, regardless of whether they are an opponent, civilian or team member. [. . . ] All provisions of this EULA as to warranties, limitation of liability, remedies and damages will survive termination. LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES You are aware and agree that use of the Software and the media on which is recorded is 34
at your sole risk. The Software and media are supplied "AS IS. " Unless otherwise provided by applicable law, the Company warrants to the original purchaser of this product that the Software storage medium will be free from defects in materials and workmanship under normal use for ninety (90) days from the date of purchase. The warranty is void if the defect has arisen through accident, abuse, neglect or misapplication. [. . . ]
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