User manual GAMES PC DUNE

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Manual abstract: user guide GAMES PC DUNE

Detailed instructions for use are in the User's Guide.

[. . . ] rrakis, third planet of Canopus - commonly known as Dune - a planet so inhospitable and barren that it barely seems credible it can sustain life. A planet at the mercy of its cruel climate with ground temperatures that soar as high as 350 degrees making it desperately hard for vegetation to grow or animal life to survive. Much of Dune save its small polar caps is covered in endless sand plains and hills punctuated only by jagged outcrops of the rock scarring out of the surface. There are giant tidal dust basins too, and the air is often thick with dust particles which rapidly clog machinery. [. . . ] On the right of this panel is the compass. This shows which of the four directions (North, South, East and West) you are able to move from your current location. Whilst inside the Palace, clicking on the centre of the compass will provide a map showing its rooms and the location of other characters. The centre of the panel is devoted to the options window which lists the actions available to you at the time. The initial commands are; See Dune Map-This takes you to the Dune map screen, from where you can give orders to your troops and check on the spice density. Mixer Panel- This takes you to the screen that controls Music and speech volume/balance as well as subtitles and language. Duke Leto Atreides- The Duke is the only character you can interact with in the first location. Choosing this option has the same effect as clicking on the character in the Main Screen. As well as giving a close up of the character, the options will change to those for character interaction. 11 On the top left of the Main Control Panel is the book icon. At the beginning it provides basic information, divided into subsections explaining the politics of Dune, Pauls role there, the importance of Spice and Fremen. AS you progress, so extra information is recorded. Click on the book to open it, click on the page to move through the book and click on the spine of the book to close it and return to the game. The far left shows a sun or moon to denote the time of day and a number to show how many days have passed. To the right of this are two small square windows which show the faces of the characters who accompany you. A maximum of two characters will travel with you at one time, if you click on the option "Come with me". OTHER CONTROLS P­pause: Looking in the bedroom mirror while in the Palace also pauses the game and offers the option to SAVE/LOAD and RESTART the game. You can also save by clicking on the DUNE globe in the control panel and selecting SAVE GAME. SEE DUNE MAP Selecting SEE DUNE MAP from the main screen takes you to a scale map of Dune showing the visible sietchs or caves of the Fremen. Scrolling with the compass reveals more. Each little character represents a troop chief--if he is not moving the troop is not busy. Lighter characters represent chiefs not rallied to you. Troop chiefs change colour depending on the occupation you assign to them: yellow--spice mining, red--soldier, green--ecology. For further explanation see ECOLOGY and CONFLICT. Use the command box or click on a chief to receive a report or give an order. 12 Clicking on a sietch (left button) will let you see the equipment (used or unused) in this place, however if you have not yet visited this place then only the name will be displayed. [. . . ] There are four types of weapon: Crysknife: a sacred Fremen fighting knife. Weirding Module: a powerful voice powered box which concentrates sound to devastating effect. Atomics: atomic weapons which can only be found by conquering Harkonnen fortresses. Attack After discovering the Harkonnen fortresses check their whereabouts on the SPICE DENSITY MAP given to you in the game. [. . . ]

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