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TABLE OF CONTENTS
THE SITUATION ON ARRAKIS . 57
DUNE
2000
1
THE SITUATION ON ARRAKIS
Reported by: Lady Elara Moray Trieu - Bene Gesserit Truthsayer and Bound Concubine to Frederick IV - Emperor of the Known Universe. Submitted to: Reverend Mother Marius Alethea Blasco of the Bene Gesserit Sisterhood, Proctor Superior. At: The Wallach IX Bene Gesserit School.
My Reverend Mother; I pray that this communiqué finds you well, my Bene Gesserit Sisters thriving, and myself, somewhere in the great dunes of Arrakis, alive. [. . . ] This is useful for jumping back to your base when you've been concentrating your efforts somewhere else on the battlefield.
EVERYTHING SELECT [`E' KEY] Hitting `E' will select every unit that you can see on the battlefield. This is useful for putting your entire base into guard mode, or making a mad charge on the opponent's base with everything that you can see.
NEXT UNIT [`N' KEY] This key will select another unit in your army. You can cycle through all your available units with this key.
26
DUNE
2000
MULTIPLAYER GAME
MULTIPLAYER GAMES DUNETM 2000 offers the following multiplayer game modes: 1. Play against another player on another computer over a modem or null modem serial connection. Practice against up to 5 computer controlled players on the multiplayer maps. Play against up to 5 other players across an IPX based local area network. Play up to 3 other players across the Internet using Westwood Online the free online service of Westwood Studios. (Internet access fees may apply)
MULTIPLAYER GAME OPTIONS In each of the above modes, the following settings are available: 1. Unit Count: sets the number of units each player is allotted at the start of the game. 2. Tech Level: sets the ceiling on available structures and units. Credits: sets the credits each player begins with. AI Players: sets the number of computer controlled players. Crates: enables/disables weapon pick-ups and bonuses. 6. Worms: turn on a high amount of worms, medium amount or none.
When playing a multiplayer game, only the game host (the player who starts the game session) is able to change these game settings:The host will not be able to start the game until the guest accepts the options chosen by the game host.
DUNE
2000
27
MULTIPLAYER GAME
MULTIPLAYER ONLY KEYS ALLY [`A' KEY] During multiplayer games, it is sometimes advantageous to ally with other players. To Ally with a player select one of that player's units, and hit the `A' key. A message will tell everyone that you have Allied with the other player. Allies will not attack each other automatically. You will also see all of your Ally's units on the radar map, and his units will reveal the areas of the battlefield for you that you did not have uncovered. If the other player does not Ally with you, their units will still attack yours, but yours will not attack back. It is a good idea to make sure the other player wants to Ally with you before you commit to the alliance. To break an alliance, select one of your Ally's units, and hit the `A' key again. Unlike making an alliance, breaking an alliance breaks it for both players. Both sides' units will become hostile to each other immediately.
MESSAGE SYSTEM [F1 - F8] To send messages to the other players in a multiplayer game, hitting F1 - F7 will prompt you to enter a Message to a specific player. F8 will send your Message to everyone currently playing. You can determine who each key represents by looking at the score screen in the map display. The players are listed in order (top to bottom), excluding yourself. Note that when you are entering a Message, none of the keyboard commands will function. If you wish to abort the Message, hit the ESC key.
MODEM/SERIAL GAME DUNETM 2000 is designed to be played as a head-to-head game either by modem or null modem link. [. . . ] You expressly acknowledge and agree that use of the Product is at your sole risk. The Product is provided "as is" and without warranty of any kind, except that Electronic Arts warrants that the software/cartridge will perform substantially in accordance with the accompanying written materials for a period of ninety (90) days from the date of the Product's initial purchase. Any implied warranties on the Product are limited to ninety (90) days. SOME STATES/JURISDICTIONS DO NOT ALLOW LIMITATIONS ON DURATION OF AN IMPLIED WARRANTY, SO THE ABOVE LIMITATION MAY NOT APPLY TO YOU. [. . . ]
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