User manual GAMES PC EARTH & BEYOND-GALACTIC MAP MONO

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Manual abstract: user guide GAMES PC EARTH & BEYOND-GALACTIC MAP MONO

Detailed instructions for use are in the User's Guide.

[. . . ] This led to the development of the Ion Cannon, which interrupts the electronic circuitry of any target it hits, disabling it without destroying it. Using this formidable piece of firepower, the ED is able to capture many hostile units intact, then examine them for potential weak points. The ED is the only nation that still has a mass-destruction nuclear weapons stockkpile. Be sure to only use nuclear weapons when extreme danger threatens. UNITS Despite years of research, the ED scientists still have not been able to develop an effective anti-gravity generator. [. . . ] The WCC is capable of radically altering weather conditions. It can start a long rain shower, suddenly send the temperature soaring, or unleash a thunder storm. In other words, the LC has managed to turn weather into a weapon. Use Rain to flood low-lying enemy territory - destroying all units and structures in the process. Use lightning to take out those at higher elevations. As the game progresses, it will get more and more difficult to summon the forces of nature. The closer the Earth gets to the Sun the drier the planet becomes - until rainfall is a precious commodity. Nevertheless, the Weather Control Center does not completely lose its usefulness. It can take over the control of meteorite showers and redirect them toward enemy units and structures. Notes: This structure is powered by electricity. Right after you've built it, the WCC will start loading up its batteries. Recycling steel posed some tricky problems at first, particularly since metal objects were seldom found on the Moon in pre-war days. This is why the efficiency of unit recycling is still relatively low at about 50% of the unit's previous value. 25 BATTERY This is a battery with huge capacity. Its only task is to store excess energy during the day for use at night. It has a high power transmitter, which can supply energy to structures many kilometers away. If it's destroyed, parts of your base could lose power completely, ruining all your defensive plans. ARTILLERY The LC artillery piece is without question the most significant achievement of the lunar builders. This masterwork of military science has an extremely long range, which means it can hit enemy targets without being endangered by return fire. To get this distance the caliber was reduced to 122mm and ceramic-cased ammunition is used. A target scope that combines a satellite positioning system with a laser-guided terrain modeler has raised hit rates to 90%. NEST This light defense building is made of hardened plastic and steel plates and is ideal for all types of terrain. Nest comes equipped with a launching ramp. TUNNEL ENTRANCE This structure handles communication between the tunnel system and the surface. It has its own generator, so it doesn't need a Power Plant. 26 LANDING ZONE This small structure is used to mark landing areas for your Heavy Transporters. [. . . ] The Plasma Cannon shoots out plasma at 6000 degrees Celsius. Using an electromagnetic cannon, the shots can reach targets over great distances. Because a plasma shot weighs so little, its flight path is flat and deadly, though the Earth's atmosphere reduces its range by a few hundred meters. A plasma shot burns a hole in whatever it hits- no matter how well-armored the target may be. [. . . ]

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