User manual GAMES PC EYE OF THE BEHOLDER III-ASSAULT ON MYTH DRANNOR

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Manual abstract: user guide GAMES PC EYE OF THE BEHOLDER III-ASSAULT ON MYTH DRANNOR

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[. . . ] -N TABLE OF CONTENTS HMOONRISE OVER MYTH DRANNOR1 INTRODUCTION 27 EYE OF THE BEHOLDER I I I 11 O W TO PLAY 41 World27 What Comes with This Game?27 Copy Protection27 Getting Started Quickly27 Clicking with Your Mouse27 CREATING A NEW PARTY28 Crash Course in Combat41 Crash Course in Spellcasting 42 Adventuring44 Equipment48 Character Information50 Camp51 SPELLS 53 Mage Spells53 Cleric Spells62 Strategies for Using Spells68 ADVENTURING STRATEGY 71 Generating Characters 28 Modifying and Keeping Characters30 Deleting Characters30 When the Party is Complete30 Characters that Join the Party 30 MORE ABOUT YOUR PARTY31 Attacking Opponents71 Hints73 BESTIARY 75 Character Basics32 Creating Strong Characters38 Creating a Strong Party39 Creatures in and around Myth Drannor75 Detailed Descriptions of New Monsters83 TABLES 88 Experience Levels88 Ability Scores90 Weapons92 Armor92 INDEX OF SPELLS93 QUESTIONS OR PROBLEMS?Our main business number is (408) 737-6800 . If you encounter disk or system related problems you can call our Technical Support Staff at (408) 737-6850 between 11 a . m . and 5 p . m . , Pacific Time, Monday through Friday, holidays excluded . [. . . ] They are taught to live as much by their wits and skills as by their swords and bows . Like fighters, rangers can use , , Prime Requisites : Dexterity , , Races Allowed : All , , Weapons Allowed : Dagger, Short Bow, Sling, Long Sword, Short Sword, Staff o; of hit points a character receives . Hit points measure how difficult a character is to incapacitate or kill . Intelligence measures memory, reasoning, and learning ability . Intelligence is the prime requisite for mages ; their skill and very survival hinges on learning and using their knowledge of magic . Wisdom measures a composite of judgment, enlightenment, will power, and intuition . Characters with wisdom of 7 or less are more susceptible to magical spells, while those with wisdom of 15 or greater have some resistance . Clerics with wisdom of 13 or greater receive extra spells (see the Cleric Wisdom Spell Bonus table on page 88) . Charisma measures personal magnetism, persuasiveness, and ability to assume command . Other Characteristics In addition to race, class, and ability scores, characters have several other characteristics that may change during the game : armor class, hit points, experience points, level, and alignment. Armor Class (AC) measures how difficult someone is to hit and damage ; the lower the armor class value, the harder they are to hit . Low armor class values can indicate different things . A character might be difficult to hit because he is outfitted with magical armor, while a monster might have the same armor class because it is small and fast. Armor class changes only 37 ~o when characters find and use new armor or shields . High dexterity improves a character's armor class . Hit points (HP) measure how difficult a character or opponent is to incapacitate or kill; higher values are better . Every time an attack gets past armor and defenses, it does damage that is subtracted from the target's hit points . If hit points reach zero, the character is unconscious. If hit points reach -10 or less, the character is dead . Experience Points (EXP or XP) measure how much a character has accomplished . You earn experience points for killing monsters, finding treasure, and completing parts of the adventure . Having prime requisite scores of 16 or greater increases experience earned by 10 . [. . . ] The program accompanying this Rule Book may be copied, by the original purchaser only, as necessary for use on the computer for which it was purchased . ADVANCED DUNGEONS DRAGONS, AD D, FORGOTTEN REALMS and the TSR logo are trademarks owned by and used under license from TSR, Inc. , Lake Geneva, WI, USA . WHAT TO DO IF YOU HAVE A DEFECTIVE DISK Each of our games undergoes extensive playtesting prior to its release . Through this process we hope to uncover and correct any errors in programming . [. . . ]

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