User manual GAMES PC FALCON 3
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GAMES PC FALCON 3 FLIGHT MANUAL (3145 ko)
Manual abstract: user guide GAMES PC FALCON 3
Detailed instructions for use are in the User's Guide.
[. . . ] FALCON 3. 0
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FLIGHT
MANUAL
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FALCON 3. 0
Program Credits
Original Design Concept: Gilman "Chopstick" Louie Simulation Team: Erick "Jetbuster" Jap Gary "RC" Stottlemyer Kuswara "Porkchop" Pranawahadi Les "Vulture" Watts Interface Team: Scot "Woof" Bayless Michael "Papa Bear" Mancuso Ian "Blue Macaw" Falicov Daniel "Bullfrog" Deremiah Additional Programming: Farah "Stinger" Soebrata Don "Blaster" Harlow Rebecca "Stormtrooper" Ang Donald "Cal" Tsang Lee "Vaporizer" Powell Product Manager: Scot "Woof" Bayless Art: Matt "Mack Daddy" Carlström Dan "Dolphin" Guerra Chuck "Bunhead" Butler Louis "Cantoni" Sremac Zachary "Defiant" Fuller Animation Direction, Special Effects and Camera: Matt "Mack Daddy" Carlström Zachary "Defiant" Fuller Quality Assurance: Kurt "Goat Killer" Boutin Brett "Flying Crip" Amick Steve "Scorpion" Blankenship Stephen "Buster" Keith Lawrence "Hairball" Kevin Mike "Mad Mongoose" Nebeker Russel "Blue Jay" Reiss World Building: Anthony "KnötHead" Chiang Daniel "Bullfrog" Deremiah "Smokin' Joe" Ward Peter "Bandit" Ward Eric "Violator" Grotke Bradd "Bluto" Huddle Sound and Music: Paul "Moggy" Mogg Stunt Effects: Matt "Mack Daddy" Carlström Elizabeth Chambers Digital Actors: "Smokin' Joe" Ward Scot "Woof" Bayless Russel "Blue Jay" Reiss Matt "Mack Daddy" Carlström Zachary "Defiant" Fuller Tony Beccia Daniel "Bullfrog" Deremiah Marisa "No. 19" Ong Bill Hall Elizabeth Chambers Shannon Lee
FALCON 3. 0
Additional Quality Assurance: Evan "Baron" Birkby Eric "Cerebus" Chin William "T-Square" Chin Mike "Izzy" Isgur Douglas "Opus" Lin David "Wotan" Wessman Beta Testers: Frank "Turk" Bartolotta Tom "KC" Basham Terry "Pinecone" Carraway James "Hawk" Cook Alvin "Moondog" Dickerson Matt "Mythman" Dimmic Steve "Auger" Edwards Mark "Endo" Estephanian Mike "Black Viper" Hartmann Buzz "Ballistic" Hoffman Eric "Reckless" Pearson Dave "Lawman" Reichlein Donald "Blue Max" Rinker Kevin "Thrusty" Turner Michael "Misha" Vario Steve "FT" Wartofsky Mike "Moondawg" Weksler Layout: Van Winkle Design Group Photos Courtesy of: Armed Forces Journal Aviation Week General Dynamics U. S. Department of Defense Printed in the United States of America Third Edition, December 1995 10 9 8 7 6 5 4 3 Special Thanks: Pete Bonanni Gilman Louie Dick Stamm Technical Illustrations: Chuck "Bunhead" Butler Editing: Robert "Spaceman" Giedt Marisa "No. 19" Ong "Smokin' Joe" Ward Kyle "Bulldog" Brink Maggie "Milagro" Brown
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Manual Credits
Writing: Robert "Spaceman" Giedt Howard "Whiplash" Bornstein Pete "Boomer" Bonanni Kyle "Bulldog" Brink "Smokin' Joe" Ward Steve "White Knight" Perrin
Shelley Addison, Tom Byron, the Customer Support crew, Erik Flom, Barbara Gleason, Rosann Goodrow, Rita Harrington, Guymond Louie, Ann McCue, Lisa Meucci, Michael Nelson, Hallie Park, Terry Thompson, our Production Department, Mike Hatfield at General Dynamics, Bob Carter of ThrustMaster, Ron Haidenger of Advanced Gravis, Joseph Colligan of Delta Lithograph, Linotext (Rod Hume), the Typesetting Shop in Oakland (Charlie Pettler, Rick Banker and Tinamarie Goldman), Air Combat USA in Fullerton ("Hollywood, " "Dooley, " "Club" and the rest of the guys), all the folks at Cermoss for helping dupe the disks, MapLink, and last but not least, Kevin Goyer and the 25th Aircraft Maintenance Unit for sharing their personal memories of Desert Storm
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FALCON 3. 0
Falcon 3. 0 © 1991 Sphere, Inc. [. . . ] To do this, create a number of consecutive CAP waypoints around the area you want the flight to patrol. After the last CAP waypoint, create a LOITER waypoint. When the flight reaches the LOITER waypoint, the pilots will calculate the fuel needed to redo the circuit. If they have enough, they will continue the patrol; otherwise they will return to base. Note that the flight will only repeat a consecutive string of CAP waypoints immediately preceding the LOITER waypoint. If a waypoint of another action separates the CAP and LOITER waypoints, any CAP waypoints before this other action are not repeated. No waypoints other than CAP can be repeated with LOITER. ESCORT: The flight will protect a corridor around their assigned flight path from incursion by enemy fighters. They will stay as close as possible to their flight path and will not engage aircraft that do not pose an air-to-air threat to the escorted flight, such as strike aircraft or non-aggressive fighters. To use this action effectively, the speed and flight paths of the escorting flight should match those of the flight it is escorting. LAND: This should be set only at your home airfield. This action will automatically be set for the last waypoint of the route. TAKEOFF: The TAKEOFF action will only affect your personal F-16. The action can only be assigned to the start waypoint of your flight path and only when this waypoint is over your home base. The wingmen in your flight will already be in the air circling the airfield waiting for you to take off.
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FALCON 3. 0
Target: Selecting this button will cycle through the target frag list and assign the displayed target to the flight. The frag list contains the most significant military targets at the site, in order of importance. The Target button will only be enabled when the Action button displays BOMB. If you move the waypoint away from the site, the target selection will be reset to the top of the list, even if the waypoint is subsequently returned to that site. Zoom to Target: Clicking this button will zoom the map display to a 3-D close-up of the assigned target to help you identify your objective when you reach the target site. The zoomed image will rotate, giving you a 360° view of your target, until you click the mouse button or press the e key. Once you are satisfied with your flight plan, select the Assign Pilots button.
Assign Pilots screen
The Assign Pilots screen allows you to select particular pilots to fly the F-16s in a mission. You will only be able to assign pilots to the F-16s in your flight. [. . . ] Speed of heat somewhere between the speed of sound and the speed of light. Often used when egressing the target area. The folks back there are no doubt angry, and you'd like to put as much distance between them and your jet as quickly as possible. Splash one MiG statement commonly said after successfully downing an enemy. [. . . ]
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