User manual GAMES PC FEAR-FIRST ENCOUNTER ASSAULT RECON
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Manual abstract: user guide GAMES PC FEAR-FIRST ENCOUNTER ASSAULT RECON
Detailed instructions for use are in the User's Guide.
[. . . ] In addition, you also have full clearance to use any means necessary to stop your enemy. is that you know little about your opposition, save for its terrifying ability to kill. To put it bluntly, something has gone awry. It seems that Fettel, a psychic commander, has caused an uprising, making short work of his minders and overrunning a secret complex with mind-controlled clones. [. . . ] Not only do you get a very satisfying kill, but your artwork will hang on the wall for all to see.
MOD-3 Multi-Rocket Launcher
Rounds per Clip: 15
The MOD-3 Multi-Rocket Launcher may not be the most graceful weapon--its rockets are not always on-target, thanks to their spiraling trajectory--but it's among the most lethal. This weapon fires three missiles at a time, which zip toward your target with a velocity that makes dodging a none-too-easy task. The drawback of wielding such power is that not only are reloads a little slow, but you also run through your ammo quickly, thanks to the threeshot blasts.
MP-50 Repeating Cannon
Rounds per Clip: 50
There is no recourse from a direct hit from the MP-50 Repeating Cannon. This brute unloads so much lethal force that it actually bends space as the round rockets to its target. Even if you miss, the resulting shockwave has the power to kill, or at least seriously reduce the target's health to a fraction of its original level. If you spy a grouping of enemy assassins, this is the way to wipe them all out with a single shot. To unleash maximum destructive force, hold down the fire button to unload up to 15 shots in a row.
N6A3 Fragmentation Grenades
N6A3 Fragmentation Grenades are thrown explosives set on a timer. While they are on a timer, contact with an enemy will cause the grenades to explode instantly. Once the handle is released, the seconds count down to detonation. If you see a grenade roll toward your feet, it is best to get out of there quickly. There are several occasions when you have reason to celebrate frags, such as when you spy an enemy dug into a make-shift bunker and realize they have yet to see you. Not only can you now immediately activate slo-mo, the length of your slo-mo is permanently increased for the rest of the game.
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Fragging with Friends
Multiplayer Maps
F. E. A. R. 's spooky single-player campaign will certainly get your heart pumping. When you need to take a breather from the supernatural antics, switch over to the multiplayer game, which offers a variety of game types. includes two full multiplayer maps: Office and Factory. Each level reveals Monolith's master plan for eliminating your free time. These maps spill out in every direction, offering plenty of hiding spots for clever campers as well as wide-open spaces for some heated firefights. To augment those showdowns, each map has been loaded with some pretty impressive firepower, such as the Type-7 Particle Weapon and the MP-50 Repeating Cannon.
Office
The office complex map is two stories of fragging madness, especially if you can lure a few players into the central lobby where few environmental features impede the melee. The individual offices upstairs, and the winding corridors that connect them, moderate only the speed of killshots, not the intensity. Hide-and-seek games can be played within the cubicle farms, with players crouching down and waiting for just the right moment to spring up and unleash onto an B unsuspecting passerby. Never underestimate the use of corners as cover. Before entering a larger area, such as this foyer, peek around the corner. You may spot another player in the middle of doing something else (such as trying to mine this receptionist's desk), and that's when you get your shot in.
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Use AT-5 Proximity Mines in places like desks, cubicles, or under stairs. [. . . ] Use AT-5 Proximity Mines to cover your rear should another player discover your position. When you're trying to cover wide doors, such as this entrance to a shipping bay, you may want to use a weapon with a larger blast radius. The MP-50 Repeating Cannon's area of effect will eliminate an opponent if they try to slip through an entrance not directly in your sights.
Doorways to Death
Snipers have no shortage of perches in this map. One of the best locations snipers can cover are doorways, which are in a constant state of use. [. . . ]
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