User manual GAMES PC FREELANCER

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[. . . ] CONTROL KEYS This document outlines the primary default keyboard and mouse controls in Freelancer: Flight Controls Mouse Flight Accelerate Decelerate Afterburner Strafe Left Strafe Right Brake Reverse Engine Kill Cruise Engine Toggle Left-click and drag (toggle with SPACEBAR) W or mouse wheel forward S or mouse wheel backward TAB A D X Z SHIFT+W BASIC DOCTRINE OF THE LIBERTY SECURITY FORCE Combat/Targeting Select Object Target Closest Enemy Next Target Fire Active Weapons Fire Missiles Drop Mine Deploy Countermeasure Tractor Beam Deploy Nanobots Shield Battery Left-click R T Right-click Q E C B G F Maneuvers Dock Go To Join Formation Free Flight F3 F2 F4 ESC HUD/Windows Pause Game Minimize HUD Trade Request (Multiplayer) Group Invite (Multiplayer) Turret Cam Rear Cam 1st/3rd Person View Toggle F1 BACKSPACE U I H V CTRL+V TM Get the strategy guide from Sybex! 0103 Part No. X09-48136 PAGE 1 Safety Warning About Photosensitive Seizure A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can cause these "photosensitive epileptic seizures" while watching video games. These seizures may have variety of symptoms, including lightheadedness, altered vision, eye or face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. [. . . ] See Section 5 for more information on the Nav Map. SECTION 3 PAGE 18 PAGE 19 SECTION 3 3 Jump Gates and Trade Lanes With proper clearance, LSF pilots may traverse large distances quickly using Trade Lanes (for intrasystem travel) and Jump Gates (for intersystem travel). Trade Lane Use the Dock maneuver with a Trade Lane to travel quickly between planets, stations, and other objects within a system. Click the Free Flight icon to manually exit a Trade Lane at any point. Jump Gate Use the Dock maneuver with a Jump Gate to travel distances greater than Trade Lanes can accommodate. Jump Gates are the only means that allow travel between star systems. Manhattan Pittsburgh Debris Field Trade Lanes Kusari Five known solar systems Liberty Four known solar systems Bretonia Six known solar systems Trent: There's yet another way to get around quickly: Jump Holes. The LSF won't discuss `em because Jump Holes occur naturally all over the place--it might cut into Liberty's mighty Jump Gate industry. Rheinland Five known solar systems PAGE 20 PAGE 21 Key Commands Esc F1 Pause Menu Go To F2 Dock F3 Join Formation F4 F5 Story Star Nav Map F6 Inventory F7 F8 Reputation F9 Information F10 F11 F12 ` Afterburners Select 1 Hardpoint 1 Fire Hardpoint 1 Tab Select 2 Hardpoint 2 Fire Hardpoint 2 Q Fire Torpedo Fire Missile Select 3 Hardpoint 3 Fire Hardpoint 3 Cruise W Select 4 Hardpoint 4 Fire Hardpoint 4 Fire Cruise E Disruptor Drop Mine Select 5 Hardpoint 5 Fire Hardpoint 5 Prev Enemy R Next Enemy Closest Enemy F Shield Battery V 1st/3rd Person Rear View Select 6 Hardpoint 6 Fire Hardpoint 6 Prev Target T Clear Target Next Target G Nanobot Tractor Target Tractor All Loot B Select 7 Hardpoint 7 Fire Hardpoint 7 Y Chat Window H Turret View N Mission Objective Select 8 Hardpoint 8 Fire Hardpoint 8 U Trade Request J Select 9 Hardpoint 9 Fire Hardpoint 9 Group Window Group Invite K I Select 0 Hardpoint 10 Fire Hardpoint 10 O Scan Cargo L Hail - = Minimize HUD Backspace P [ ] \ Accelerate S Decelerate Caps Lock Strafe Left Shift Engine Kill Ctrl A D Strafe Right ; ` Chat Enter Z Brake Reverse Alt X Countermeasure C M , . / Shift Alt Toggle Mouse Flight On/Off Ctrl Legend Neural Net Equipment Multiplayer Mode Movement Unused and Generic Keys Blue Text = SHIFT+(key) Red Text = CTRL+(key) SECTION 4 PAGE 22 PAGE 23 SECTION 4 4 Basics of Combat Once you have acquired a solid knowledge of vessel operating procedure, you must apply it to an equally vital phase of LSF pilot training: weapons and tactics. The program has two basic combat components: offensive and defensive strategies. Offensive Strategies Energy-based weapons, missiles, and torpedoes are among a pilot's offensive weapon choices. Outfit your craft with the best weaponry you can afford, but always check the specs before committing to any purchase. As we shall see, certain situations call for certain types of weapons. Energy-Based Weapons Energy-based weaponry is the mainstay of any LSF pilot's arsenal. Unlike missiles and mines, these weapons utilize your craft's power plant to regenerate. Right-click to fire them, but be mindful of the variation between types. For instance, plasma weapons have a low refire rate but high damage potential, while the opposite is true for lasers. These weapons also vary in energy consumption and range of effectiveness. Missiles and Torpedoes MISSILES Pilots should purchase missiles from an equipment dealer as soon as possible. Missiles must be used sparingly, but along with torpedoes, they are among the most lethal components of your arsenal. Homing missiles are better suited for faster-moving targets, but have less destructive capability than standard missiles overall. TORPEDOES Torpedoes are capable of creating immense amounts of damage, but their slow speed makes them somewhat vulnerable to enemy fire. They are best used on stationary objects. Select a torpedo from your Weapons List, and then right-click to fire or simply press SHIFT+Q. SECTION 4 PAGE 24 PAGE 25 SECTION 4 Cruise Disruptors Color Coding Your ship automatically identifies potential targets with colored brackets (onscreen targets) and arrows (offscreen targets), and colored text in the Contact List. This allows you to distinguish enemies, friendlies, and neutrals at a glance. Green = friendly White = neutral Red = hostile Yellow = communicating ship or station (in the Contact List, communication is represented by a "talking head" icon) Pink = players within your group (Multiplayer Mode) Purple = players outside your group (Multiplayer Mode) As an actual weapon, cruise disruptors do minimal damage. They are instead designed to disrupt the cruise engines of an enemy vessel, thus rendering it much more vulnerable to attack. Select a cruise disruptor from your Weapons List, and then right-click to fire or press SHIFT+E. Mines A well-deployed mine can throw a pursuant off course and discourage further trailing. [. . . ] In the list of servers that appears, select one, and then click Connect. If you have been to this server before, skip to the next step. Otherwise, you will need to create a new character. Click New Character, enter a character name, and then click Create. [. . . ]

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