User manual GAMES PC GABRIEL KNIGHT 3

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Manual abstract: user guide GAMES PC GABRIEL KNIGHT 3

Detailed instructions for use are in the User's Guide.

[. . . ] Broken Sword c1996 Revolution Software Ltd. Published by Virgin Interactive Entertainment (Europe) Ltd. Virgin is a registered trademark of Virgin Enterprises Ltd. Epilepsy Warning Please read this before playing Broken Sword! A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain light patterns on backgrounds on a television screen or while playing computer games may induce an epileptic seizure in these individuals. [. . . ] Let's go back to the main street for now, and come back to the manhole when George is better equipped. Move the cursor to the alley entrance (the cursor will change to a pointing arrow again) and click the left mouse button. 5 7. Survey the scene in the street carefully, and you'll notice a newspaper lodged at the foot of the street lamppost. It may be useful, so place the cursor over the paper the arrow should change hand moving with a picking up motion. George will now reach over and take the newspaper. Now is probably a good time to check out the level of damage in the café itself - that waitress may need help. Place the cursor at the doorway and the click the left mouse button. Let's check on the health of the waitress first - move the cursor over her slumped body. The arrow will have changed to a mouth, this indicates it's possible to communicate with the poor girl. Click the left mouse button and George will walk over to her, help her up and start talking. 9. Much of the conversation will flow without any need for your input, however she may ask a few questions while chatting. Each location visited may contain any number of possible exits, some obvious, others more cunningly hidden. If you see what looks like an exit, move the cursor over it. If the cursor image changes to a pointing hand, this indicates a possible exit. Click either mouse button and George will walk over and leave the current location by this route. THE INVENTORY The inventory is a visual display of all the objects which George is currently holding. It can be viewed whenever the cursor is visible by moving the pointer to the top of the screen. A bar will appear showing everything in his possession. To exit the inventory and get back to the game, simply move the cursor back into the main playing area again. Advice on how to place objects in the inventory and use objects already held are detailed below. EXAMINING THINGS As the game progresses, George will encounter various situations where a closer look at an object or person is desirable. To do this, simply sweep the on-screen cursor over the desired item. Note that if George is not near the item in question, he'll first automatically walk over to it. If the cursor changes to a magnifying glass then a click of the left mouse button will prompt George to examine the object very closely. [. . . ] Once you've selected the position to load, click the cursor over the Restore button, or click on Cancel to abandon the restore. Warning - selecting this option will abandon your current position and begin the adventure anew. Only select this option if you are absolutely sure about starting from scratch. As a precaution, you will be asked to confirm the action. [. . . ]

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