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Manual abstract: user guide GAMES PC GHOST RECON-AVANCED
Detailed instructions for use are in the User's Guide.
[. . . ] 520 games in all, with a total retail value of 31, 200 euros (10 games to be won every week for a year) and unit retail value of 60 euros (inc. VAT) (art L 121-37 Ccons. ). 19
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1 GETTING STARTED
1. 1 Minimum specifications
To play the game, your computer should meet the following criteria: Computer: Pentium IV of 2Ghz or the equivalent (2. 8Ghz recommended) Memory: 1024 MB of RAM Operating System: Windows 2000/XP DirectX: DirectX9. 0c Video Card: Shader 2. 0 card with 128 MB of VRAM (256MB recommended) Sound card: DirectX9 compatible sound card Internet: Broadband / LAN connection
2. 1 Profile
A profile is a folder that stores your achievements and preferences for the game. You can have several profiles to play in different ways. For instance, you can have a profile with specific control settings adapted to multiplayer games, and another profile more adapted to the single-player campaign. [. . . ] The four dots around your cross-hair show your current accuracy. Running, moving your mouse abruptly, or getting out of breath worsen the dispersion, while standing still or moving slowly will reduce it.
Player Status FFI
Weapon Status
3. 2. 4 Ammunition control: fire mode & reloading
Your arsenal is limited and you will have to keep an eye on your ammunition. Use the Firemode action (Default X) to change your rate of fire and have better control of your weapon. Use the Reload action (Default R) to drop the current magazine and load a new one.
3. 3. 1 Narcom
This window displays video feed from your chain of command, and presents events happening throughout the entire battle zone. It is through this interface that your objectives are explained.
3. 3. 2 Log
This panel is used in conjunction with the narcom to pinpoint contextual information and recap your objectives.
3. 3. 3 Status
This panel shows your current status: possible injuries, current stance, and stress level.
3. 3. 4 Field of fire indicator
This interface works both as a compass and as a threat indicator. The red sectors displayed on the disk display the general direction of enemy gunfire.
3. 3. 5 Weapon status
This window shows the weapon you are currently equipped with, its current rate of fire, as well as the number of bullets remaining in the magazine and the number of magazines left.
3. 3. 6 Cross-hair
This small interface helps you aim at enemies and determine the current dispersion level of your weapon (scattering of bullets around the expected aiming point).
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3. 4 Cross-com
This last interface of your HUD is probably the most important, since it gives you control over and feedback from your team. It is split into 3 parts.
3. 5 Tactical map
3. 4. 1 Support list
The support list shows your current team and status, as well as any additional support, both near and far, that you will meet in the game: drones, tanks, air strikes, apaches, etc. Simply roll the mouse wheel to scroll up and down through the list, select one and give it orders (see below).
3. 4. 2 Video feedback
When your ghosts and your drone are selected, a video feed window appears and allows you to see from their perspective. The video feed is VR rendered, and will tell you if your team-mate or drone is moving or if he has encountered enemies. You can maximise the cross-com feedback by pressing the Fullscreen action (Default G), and then pressing it again to return to your own view.
Use the Tactical map action (Default Tab) to open up this interface. The tactical map can be used in conjunction with your cross-com and shows the battle area from above. The cover order works slightly differently in the tactical map: if you press and hold the left mouse button while issuing the order within the tactical map, you can move the mouse to specify the exact direction for the cover.
3. 4. 4 Group / individual team-mate order
Your ghost team is your closest support in the game. Therefore, you have more control over it. By selecting the team in the unit list, you can issue an order to the team as a whole, allowing rapid actions. If you select the team-mates individually, you will be able to give more detailed orders, place them on the battlefield and devise cunning tactics to counter your enemy.
3. 5. 3 Waypoint
If you have difficulties finding your bearings in the 3D world, click the waypoint button, then click the spot on the 3D map where you wish to place the waypoint. It will then appear in your HUD, indicating the direction in which you should move.
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4 PROGRESS IN THE CAMPAIGN
4. 1 Prepping your squad
Starting at the beginning of the second mission, you can select equipment for your team-mates and yourself.
4. 2 Objectives
Your mission objectives are displayed in the tactical map, showing achieved and in-progress tasks. You can click an objective to have a more detailed explanation.
4. 3 Finishing the mission
4. 3. 1 Victory or defeat
Victory is achieved by successfully completing the objectives assigned to you. You face defeat if you die or if one of your objectives is not reached (by failing to protect a critical VIP for instance). ,
4. 3. 2 Debrief & Next mission 4. 1. 1 Weapons
The weapon list shows you all weapons with which you can equip yourself and displays your general stats in the lower left-hand corner. Select a weapon and click the "Equip" button to carry it. The weapon appears in the 3D view on the right. Underneath the 3D view of the weapon, three tabs give you a recap of your total payload: primary weapon, secondary weapon, and backpack. [. . . ] Address for returns: Customer Support, Ubisoft, Chantrey Court, Minorca Road, Weybridge, Surrey, KT13 3DU Where a CD key is required to access on-line game play, this cannot be reproduced or replaced. It is the responsibility of the original purchaser to keep this CD key secure. Lost, stolen or damaged CD keys cannot be replaced.
HINTS & TIPS
Looking for cheats to go up to the next level?Call us for Hints and Tips Telephone Number: 0906 643 0200, available hours 9. 00 am until 7. 00 pm Monday Friday (excluding Bank Holidays) to speak to one of our representatives. [. . . ]
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