User manual GAMES PC GUNSHIP

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Manual abstract: user guide GAMES PC GUNSHIP

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[. . . ] TABLE OF CONTENTS Requirements and Installation . . 30 Radar Advance Warning System (RAWS) . . 33 Target Acquisition Designation Sight (TADS) . . 42 Liftoff and Hover at High Altitude . [. . . ] Reduce the collective by 1 or 2 percent at a time until the ascent stops. If you reduce collective to the torque required for an in ground effect hover, the helicopter will continue to descend until about 50ft. It will then slow and eventually enter a hover somewhere within the ground effect cushion. Transition to Hover Slowing forward motion and entering a hover is a critical skill, useful during landings as well as when darting between hills on a battlefield. As you approach the desired hover point, pull the cyclic back to lift the nose forward. This redirects some of the rotor downwash forward, reducing your forward airspeed. Of course, this reduces lift, and the helicopter will begin to descend. Increase collective to maintain altitude. This has the added benefit of redirecting more thrust forward, thus decelerating the helicopter even more quickly. 43 Watch your forward airspeed closely. As it drops below 15 knots, lower the nose slightly. If you maintain the nose up attitude, the helicopter eventually slows down, then begins flying backwards. You must ease the cyclic forward as your speed approaches zero, so that the helicopter is level when you reach zero forward speed. Keep in mind that you increased the collective earlier. As you lower the nose and direct more of the downwash straight down, the helicopter will begin to rise. As you lower the cyclic, ease the collective down to reduce torque and prevent a rapid climb. As your airspeed reaches zero, set the collective to provide the necessary thrust for an in ground effect or out of ground effect hover, as applicable. If your initial airspeed is very high (80 knots or more) or you need to stop very quickly, it will be necessary to pull the nose well above the horizon. The higher you pull the nose, the more downwash you direct forward, and thus the quicker you slow the helicopter. Naturally, this requires substantially increased collective to maintain altitude. Again, as airspeed drops to 15 knots, push the nose down by moving the cyclic forward. As your airspeed reaches zero, move the helicopter into a level flight attitude and set the collective for the amount of torque required for a hover. Rapid Climb Generally speaking, at a constant torque setting you'll maintain a constant height over rolling terrain, with the helicopter descending and ascending in synch with the ground. If you approach a steep vertical surface or find yourself about to collide with a ground object, however, you might need to climb--and in a hurry. The vertical velocity indicator shows a rapid ascent. A fixed-wing aircraft pilot initiates a climb by pulling back the stick. [. . . ] With the autoloader, the 2S19 can fire eight rounds a minute. 91 FROG Launcher Large Ballistic Missile Launch Vehicle The FROG-7 (Free Rocket Over Ground) system is designed to engage targets in the enemy's rear and normally operates at ranges from 8 to 18km behind the front lines. BM9A52 Smerch MLRS Multiple Launch Rocket System The RUSSIAN FEDERATION equivalent of America's MLRS, the Smerch (Sandstorm) can launch its 12 missiles in 38 to 40 seconds. The range of the missiles or rockets is from 20, 000 to 70, 000m. 9K35M3 Strela-10M3 Self Propelled SAM Launcher First seen in the 1970s, the SA-13 Gopher is based on the MTLB chassis. The missile has an engagement range of 800-5, 000m at altitudes from 10-4, 000m. 9K331 TOR-M1 Self Propelled SAM Launcher The SA-15 system provides air defense at ranges less than 12, 000m and altitudes less than 6, 000m. [. . . ]

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