User manual GAMES PC HALF LIFE-BLUE SHIFT

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[. . . ] VALV E GETTING STARTED Installation Insert the game CD into your CD-ROM drive. If your CD-ROM drive has AutoPlay enabled, the Blue Shift installation menu will appear once your computer has had a moment to examine the contents of the CD. If AutoPlay is not enabled on your computer, double-click the "My Computer" icon on your desktop. If the Blue Shift installation menu does not appear, double-click "autorun. exe" (found on the Blue Shift CD). Follow the on-screen instructions to install Blue Shift, Opposing Force Multiplayer. Minimum System Requirements Windows 95, Windows 98, Windows Me, Windows 2000 or Windows NT(with service pack 4) Intel Pentium 233 or AMD K6-2 32 MB ram 400 MB HD 2x CD-Rom drive SVGA, high-color (16-bit) Win-compatible sound card 32-bit Internet service provider with 28. 8+ modem or LAN (for multiplayer modes) Recommended System Requirements (For Half-Life HD Pack) Intel Pentium III or AMD Athlon 64 MB ram nVidia TNT 2, GeForce, 3dfx Voodoo 3 or better 3d video card (OpenGL or Direct 3D) 4 BLUE SHIFT The Main Menus The Main Menu in Blue Shift or can be accessed at any time during a game by hitting the Escape Key. [. . . ] You can also use your crowbar to break glass and bludgeon approaching enemies. Pistol You acquire this 9mm pistol early in the game. Although it may seem outdated as you acquire more technologically advanced weapons, don't forget about it; it's one of the few weapons that fire underwater. Assault Rifle This is one of the first weapons you'll find with both primary and secondary attack options. The military assault rifle has an attached grenade launcher (secondary attack). Its primary attack fires 50round clips of 9mm bullets, while the secondary attack launches grenades. WAR DEPARTMENT BASIC FIELD MANUAL Soldier's handbook January 13, 2000 Including CB40, March 20, 1998 NOTE. No initial distribution will be made of this manual as it contains only minor changes to the November 1, 1999, edition. Replacement of copies now in the hands of individuals is not authorized. 19 SOLDIER'S HANDBOOK 108. (a) knowing your squad ENGINEER The engineer is equipped with the tools necessary to adapt to changing situations in the field. He can even be utilized to cut through sealed doors. To have a torch engineer work for you, lead him to a door that needs cutting and he'll do his job. The engineer is capable of fighting with his sidearm, but care should be taken to keep your engineers alive at all costs. If you lose the only engineers available to cut a passage, you may fail your mission. Also, be careful not to allow the torch soldier's fuel tank to sustain damage. If the canister is pierced, it is likely to explode. SOLDIER The squad assault soldier is equipped with a shotgun, MP5 sub machinegun or an M249 light machinegun. These soldiers will loyally follow you should you give the order. Simply face the grunt and hit your Use key. You can also command the soldier to guard the area around where he stands. "Use" him again and he'll stay put. MEDIC The medic is trained in first aid and emergency surgery and has the ability to heal wounded soldiers in the field. To get the help of a medic, face him and press and hold your Use key. The medic will continue working on you as long as the Use key is held or until you are fully healed. Medics do carry limited supplies and if used repeatedly will no longer be able to heal you or your squad. During combat other soldiers may call for a medic and if he can hear them, he'll try to run to their aid. Medics are equipped with a . 357 Desert Eagle sidearm for combat, but are best kept safely behind the front lines. 20 SOLDIER'S HANDBOOK 109. regarding objects in combat Radio Communication could be considered to be the most important tool of any soldier. [. . . ] Stephen managed the development of all of the "All Star" maps and contributed "Outpost" (op4_outpost). Since the "All Star" project, Stephen Palmer joined Gearbox full time as a designer. Eric Reuter - Eric Reuter has a long background of games development, including work on 3dRealms' Shadow Warrior and Epic Megagames' Unreal. For the "All Star" collection, Eric created "Demise" (op4_demise). [. . . ]

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