User manual GAMES PC HEARTS OF IRON II

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[. . . ] Introduction Hearts of Iron II is the sequel to Paradox Entertainment's award-winning Hearts of Iron, a game where you will guide your nation to glorious victory (or ignominious defeat) in the World War II era. With several Grand Campaigns, numerous Battle Scenarios, multiplayer capability, and your choice of the more than 70 playable countries that spanned the globe at the time, Hearts of Iron II will give you hour upon hour of challenge and entertainment. This is a highly complex grand strategy game, not a historical simulation or FPS. With Hol2's nearly limitless options and exceptional depth comes a comparable learning curve. [. . . ] but most nations will not be willing to grant you access unRelease Puppet less you enjoy a very good relationship. Allies automatically If you have a nation that is under your control as a puppet grant one another access, so it is not necessary to arrange regime you may decide to release it to its own devices. The a special treaty unless you expect that at some point they only immediate effect is that you will cease to receive any (or you) might leave that alliance. portion of its national income, but this is considered a very A military access treaty is not a reciprocal arrangement. benevolent action that is likely to improve your relationship A separate access treaty would have to be requested by with many parts of the international community. the other nation before it could move forces through your nation's provinces. While an access agreement is in place, Demand Territory you will be prohibited from declaring war on a nation that This option will be available if a nation owns one or more is granting you access. A nation that grants you provinces that are considered to be your national provinces access is not under the same constraints and may declare (shown in dark green on the diplomatic mapmode). This war on you at any time and without warning. It is a demand that the naMilitary access may be revoked by either the nation at a tion return territory to you that is rightfully yours. The cost modest cost by selecting the cancel (or revoke) military ac- of sending your diplomats will depend on the amount of cess diplomatic option. If a nation does this, then it is likely: territory involved, and although it does not increase your 51 belligerence, it will seriously degrade your relationship with that country regardless of whether or not it agrees to your demands. Coup Nation Coup Nation is a means of financing a coup d'état of another nation. If you have sufficient funds to send to the insurgents, then you can select this option regardless of whether or not you are at war with that nation. The attempt will not always be successful, being influenced primarily by the target nation's level of dissent, although this is also modified by the abilities of your Minister of Intelligence and the target nation's Minister of Security. Declare War This option sends a formal declaration of war to another nation. Making a declaration of war without a casus belli is a very belligerent action. Democratic nations will not even have this option available to them unless the recipient of their declaration has either provided provocation, or has a very high belligerence value and the democracy has a firm domestic policy of interventionism. While there is no monetary cost for declaring war, doing so also risks civil unrest unless there is a very strong reason for the conflict. When you click on the action, an interface will appear that informs you of the effect this will have on your national dissent level and advises you of any allies that the target nation might have. If you wish to proceed, click the OK button. If you change your mind you may click Cancel. A declaration of war will automatically plunge all allies of both nations into the conflict as well: they have no choice in the matter: although they do not pay a political or domestic price for doing so. Once begun, war can only be ended by concluding a peace treaty, or by all nations on one side of the conflict being eliminated. [. . . ] Each reactor that you build that is at least this size will contribute to your arsenal. A nuclear bomb may be prepared for delivery by attaching it to a strategic bomber or a sufficiently advanced flying rocket (a ballistic missile or ICBM). Once the technology is available, if you select one of these wings and look at the details in the information panel you will see a "nuclear" button at the bottom that will appear beside the disband button, Clicking this will remove one bomb from your national arsenal and deploy it on that wing. If you wish, you may later unload the bomb if you have not yet used it. [. . . ]

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