User manual GAMES PC HEROES OF MIGHT & MAGIC

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Manual abstract: user guide GAMES PC HEROES OF MIGHT & MAGIC

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[. . . ] PMN 220-001 Heroes of M ight and M agic © 1995 The 3DO Company . All Rights Reserved Second Edition The enclosed software program and this manual are copyrighted. This manual may not be copied, photographed, reproduced, or reduced to any electronic medium or machine readable form, in whole or in part, without prior written consent from The 3DO Company. Portions of the program accompanying this book may be copied, by the original purchaser only, as necessary for use on the computer for which it was purchased. Designed and Directed: Additional Design: Lead Programming: Programming: Art Director: Artists: M usic and Sound Design: Town Themes: Orchestral Arrangements: Classical Guitar: Harpsichord: Percussion: Writing and M anual: M anual Illustration: Scenarios: QA M anager: Testing: Jon Van Caneghem Phil Steinmeyer Debbie Van Caneghem Phil Steinmeyer Mark Caldwell George Ruof T Hendrix odd Bob Rakosky Michael Sean Clement Julia Ulano Bonita Long-Hemsath Joel Payne Mike Winterbauer Rob King Paul Romero Rob King Paul Romero Frank Simes Paul Romero Rob King Rozita T olouey Deane Rettig Bruce Schlickbernd Bill Fawcett William R. [. . . ] Click on the up arrow to add more to the target hero, and on the down arrow if you decide you added too many. Click on OKAY when ready, or CANCEL if you don't want to redistribute troops after all. Be sure not to click into a box that already contains a unit (unless it is the same unit type) or you will replace the original unit entirely. NOTE: A hero must have at least one unit in his army. Artifacts: All but one artifact can be swapped between heroes. Spell Books are not permitted to be traded. To trade, highlight an artifact and click on a slot you want to move it to or on another artifact. R-click on any artifact to receive quick information. 41 Towns and Castles Town/Castle Window In your travels, you will run into many towns and castles. Towns provide many valuable services and creature dwellings. Half of this window is devoted to the town itself and the other half is divided between the hero's army and the town's garrison. You receive 250 gold per town and 1000 gold per castle every turn. The hero's crest and portrait will appear in the lower left of the window when he is in town. Each town you own will allow you to build improvements. If in an undeveloped town, a tent will appear in the upper half of the window. Click on the tent to bring up a window, offering a chance to purchase a castle (your starting town already has a castle). Upgrading towns to castles has a cost of 5000 gold, 20 wood, and 20 ore. Once you have built a castle you can expand your town by building other dwellings and structures. You may only build one building per turn (one turn equals one day). Creature dwellings make available more creatures for 42 recruiting every 7 days. Click on the castle to bring up the Castle Options Window. All buildings that can be built will appear in this window. Recruiting heroes also takes place here. [. . . ] Digging requires full mobility of a hero and takes a full turn's movement. 94 Game Option Keys N L S Q I New Game: inquires if you would like to quit your current game and begin a new game. If you choose YES, the New Game menu will appear. Load Game: inquires if you would like to quit your current game and load a saved game. If you choose YES, you may load a saved game. [. . . ]

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