User manual GAMES PC HEROES OF MIGHT & MAGIC III-ARMAGEDDON S BLADE

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[. . . ] Table of Contents Section Section Section Section Section Section Section Section Section I Letter from Lucifer Kreegan. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 II What's New?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 III Playing HeroesTM III: Armageddon's BladeTM & Version Compatibility . . . . . . . 6 IV Campaign Games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 V Conflux Towns & Creature Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 VI Neutral Creatures. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 VII Conflux Heroes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 VIII New Hero . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 IX Customer Support and Troubleshooting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 © 1999 The 3DO Company. 3DO, Heroes of Might and Magic, Heroes, Armageddon's Blade, New World Computing, and their respective logos, are trademarks and/or service marks of The 3DO Company in the U. S. All other trademarks belong to their respective owners. New World Computing is a division of The 3DO Company. [. . . ] Composed primarily of elemental creatures, the Conflux also offers home to the Sprites and the elusive Phoenix. What makes Conflux towns unique is their emphasis on creatures of mid-range power. Generals continue to debate if this is the strategic strength or weakness of the town. Regardless, all agree it takes an astute commander to effectively lead a Conflux army. All elementals have neutral morale and immunity to poison. Conflux Specific Buildings Structure Artifacts Merchant Blacksmith Resource Silo Shipyard Magic University Cost 10000 Gold 1000 Gold + 5 Wood 5000 Gold + 5 Ore 2000 Gold + 20 Wood 5000 Gold + 10 Wood + 10 Ore Requirements Marketplace Village Hall Marketplace Village Hall Mage Guild Benefits Visit the Artifacts Merchant to trade resources for artifacts. This upgrade to the marketplace provides 1 Mercury per day. The Magic University enables visiting heroes to learn any/all of the four schools of magic. Conflux Creature Dwellings and Hordes Pixies & Sprites Within the land of Antagrich, Pixies and Sprites have found a home within the walls of the Conflux. These flying creatures are usually found in large numbers and possess great quickness. Sprites strike so quickly, they prevent their enemies from counterstriking. Name Cost Damage Shots Attack Defense Health Movement Speed Pixie 25 Gold 1-2 None 2 2 3 Flying Extra Swift (7 hexes/turn) Upgraded Magic Lantern 1000 Gold Magic Lantern 20 Sprites Sprite 30 Gold 1-3 None 2 2 3 Flying Ultra Swift (9 hexes/turn) Garden of Life 1000 Gold Magic Lantern +10 Pixie/Sprite Production Structure Requirements Structure Cost Requirements Creatures/Week Magic Lantern 300 Gold + 5 Wood + 5 Ore Fort 20 Pixies 14 Section V Air Elementals & Storm Elementals Air Elementals are powered by the same forces as Air Magic. They are immune to Mind and Meteor Shower spells. They take double damage from Firestorm, Lightning Bolt and Chain Lightning spells. Storm Elementals wield lightning as their primary attack. They also have the additional ability to cast the spell Protection from Air. Name Cost Damage Shots Attack Defense Health Movement Speed Air Elemental 250 Gold 2-8 None 9 9 25 Ground Extra Swift (7 hexes/turn) Storm Elemental 275 Gold 2-8 24 9 9 25 Ground Very Swift (8 hexes/turn) Structure Requirements Structure Cost Requirements Creatures/Week Altar of Air 1500 Gold + 5 Ore Magic Lantern 6 Air Elementals Upgraded Altar of Air 1500 Gold + 2 Wood + 2 Mercury +2 Gems Altar of Air 6 Storm Elementals Water Elementals & Ice Elementals Water Magic animates the Water Elemental. These creatures are immune to Mind, Ice Ray and Frost Ring spells, but take double damage from Fire Wall, Inferno, Fireball, and Fire Shield spells. Because their form is more solid, Ice Elementals have the ability to throw deadly ice tridents. Additionally, they have the ability to cast the spell Protection from Water. Name Cost Damage Shots Attack Defense Health Movement Speed Water Elemental 300 Gold 3-7 None 8 10 30 Ground Slow (5 hexes/turn) Ice Elemental 375 Gold 3-7 24 8 10 30 Ground Swift (6 hexes/turn) Structure Requirements Structure Cost Requirements Creatures/Week Altar of Water 1500 Gold + 5 Ore Magic Lantern 6 Water Elementals Upgraded Altar of Air 2000 Gold + 5 Ore + 5 Mercury Altar of Water 6 Ice Elementals 15 Section V Fire Elementals & Energy Elementals Fire Elementals are burning spirits of Fire Magic. They are immune to all Mind and Fire School spells, but take double damage from Ice Ray and Frost Ring attacks. Energy Elementals gain the ability to fly and can also cast the spell Protection from Fire. Name Cost Damage Shots Attack Defense Health Movement Speed Fire Elemental 350 Gold 4-6 None 10 8 35 Ground Swift (6 hexes/turn) Energy Elemental 400 Gold 4-6 None 12 8 35 Flying Very Swift (8 hexes/turn) Structure Requirements Structure Altar of Fire Cost 2000 Gold + 5 Wood + 5 Ore Requirements Altar of Air Creatures/Week 5 Fire Elementals Upgraded Altar of Fire 2000 Gold + 5 Ore + 5 Mercury Altar of Fire 5 Energy Elementals Earth Elementals & Magma Elementals Earth Elementals are forces of Earth Magic. They take no damage from Mind, Lightning Bolt, Chain Lightning, and Firestorm spells. They take double damage from Meteor Storm attacks. From a source deep beneath the world's surface, roam the Magma Elementals. [. . . ] Click on a program so that it is highlighted, then click on the `End Task' button. Repeat this process until only `Explorer' and `Systray' are left in the Close Program list, then try running the game. Click on the Windows Start button, then choose Run. In the Run line type in: "msconfig", then push the `Enter' key. [. . . ]

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