User manual GAMES PC HEROES OF MIGHT AND MAGIC IV

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Manual abstract: user guide GAMES PC HEROES OF MIGHT AND MAGIC IV

Detailed instructions for use are in the User's Guide.

[. . . ] HEROESTM IV 3DO Europe Ltd 21-23 Mossop Street London SW3 2LY The Heroes of Might and MagicTM IV computer game is a fictional work. Any similarity of resemblance of any in-game characters to any real persons, living or deceased, is purely coincidental. 3DO, King's Bounty, Heroes, Heroes of Might and Magic, Might and Magic, New World Computing, and their respective logos, are trademarks or registered trademarks of The 3DO Company in the U. S. All other trademarks belong to their respective owners. [. . . ] The hostile spell still affects its initial target. Mass Slayer causes all friendly targets to do 50% more damage against 4th level creatures. Cloud of Confusion causes all enemy targets within a 3x3 yard radius to lose their next action. The target must be within the line of sight of the caster. Implosion is an extremely powerful magical attack directed at a single target within the line of sight of the caster. Magic Arrow Slayer 1 2 Fireball 3 5 Confusion 2 3 Lightning 3 5 Fire Bolt 2 3 Magic Mirror 3 5 First Strike 2 3 Mass Slayer 3 5 Mana Flare 2 3 Misfortune 2 3 Cloud of Confusion 4 8 Spell Shackle 2 3 Implosion 4 8 Bloodfrenzy 3 5 69 World Reference: Chaos Magic World Reference: Death Magic 70 NAME Inferno LEVEL COST 4 8 DESCRIPTION Inferno causes fire damage to all targets within a 5x5 yard area. The initial target must be within the line of sight of the caster. Mass First Strike gives all friendly targets the First Strike ability for the duration of the combat. Mass Misfortune causes all enemy targets to suffer from maximum bad luck. Cat Reflexes gives a friendly target one extra attack. Armageddon summons a deadly magical storm that does damage to all targets on the Combat Map. Chain Lightning does full damage to the first target it strikes, then strikes a second target for 1/2 damage, a third for 1/4 damage, a fourth for 1/8 damage and a fifth for 1/16 damage. Disintegrate is an extremely powerful magical attack directed at a single target within the line of sight of the caster. Targets killed by the Disintegrate spell cannot be raised or resurrected until combat ends. SPELL LIST: DEATH MAGIC NAME Cancellation LEVEL COST 1 2 DESCRIPTION Cancellation removes all beneficial spells from the target. Curse causes the target to do minimum damage in combat. Poison does damage to the target every round (starting with the current round) until combat ends. Raises a number of Skeletons based on the caster's level from any stack of dead creatures. The number of raised Skeletons cannot exceed either the Hit Points or number of the creatures. Disrupting Ray causes the target's Melee and Ranged Defence to decrease by 20%. Animate Dead raises a number of creatures based on the caster's level from any stack of dead creatures. Unholy Song causes all Life targets to do 20% less damage and decreases their Melee and Ranged Defence by 20%. Mass First Strike 4 8 Curse 1 2 Poison 1 2 Mass Misfortune 4 8 Raise Skeletons 1 2 Cat Reflexes 4 8 Armageddon 5 12 Chain Lightning 5 12 Disrupting Ray 1 2 Animate Dead 2 3 Disintegrate 5 12 Unholy Song 2 3 71 World Reference: Death Magic World Reference: Death Magic 72 NAME Life Drain LEVEL COST 2 3 DESCRIPTION Life Drain steals Hit Points from all Life and Nature targets, and then the caster gains a portion of the total Hit Points drained. Mire causes the target to move at half speed on the Adventure Map during its next turn. Fatigue causes the enemy target to move at half speed and movement in combat. [. . . ] After the attack, the opponent struck by Fear runs away for a short distance. Ranger Combat and Scouting determine the Ranger class. The Ranger's class ability gives him +5 Ranged Attack and the ranged ability. Wizard Order Magic and Chaos Magic determine the Wizard class. The Wizard's class ability decreases the spell point cost for all spells by 2. Reaver Tactics and Death Magic determine the Reaver class. The Reaver is permanently under the influence of Bloodlust (does 25% more damage in melee combat) as a result of his class ability. Wizard King Order Magic and Nobility determine the Wizard King class. [. . . ]

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