User manual GAMES PC HEROES OF MIGHT AND MAGIC V-HAMMERS OF FATE
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Manual abstract: user guide GAMES PC HEROES OF MIGHT AND MAGIC V-HAMMERS OF FATE
Detailed instructions for use are in the User's Guide.
[. . . ] Here, you can select one of the following options:
Single Player
This option opens the single player game menu, where you can start a scenario campaign or select an individual mission. Here you can also choose or change your player's profile. See the Heroes of Might & Magic V manual for more details on single player games.
Multiplayer
This option opens the multiplayer game menu, where you can select one of the following modes: playing with several opponents sharing the same PC (Hot Seat), playing with partners on a local area network (LAN) or via the Internet. See more details on this in the Multiplayer section at the end of the Heroes of Might & Magic V manual.
Options
In the Options menu, you can change graphics and sound settings to best suit your own configuration. [. . . ] An allied hero can interact with a caravan (when the mouse cursor is moved over the caravan, its shape changes in the same way as when interacting with a friendly hero). Before the interaction attempt, the player receives a [Yes/No] Message Box saying, `Do you want to withdraw creatures from the caravan?If the player responds Yes, an interface similar to the Swap Creature interface opens, where troops can transfer between the hero's army and the caravan. After the interaction, the caravan is disbanded, and any troops remaining in it disappear. A caravan selects the shortest unblocked route to its destination. If travelling is impossible (blocked by other units or respawned monsters), the caravan stops, with an icon over it showing that it stands idle. Once the caravan owner's turn begins, he sees a popup window saying, `One or more of your caravans is standing idle', with the OK button. A caravan's destination can't be changed.
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If a town to which the caravan has been travelling is seized by an enemy, the caravan continues on, however if the town remains under enemy control when it arrives, the caravan will stop at a distance of 4 tiles and wait. The number of caravans is limited since they are in the same interface as the heroes. The number of heroes and caravans together cannot exceed the maximum number of heroes. Caravans cannot be controlled manually, and their destinations cannot be changed.
Simultaneous Turns
This mode is intended to make gameplay faster at the beginning, while the initial development is taking place. Simultaneous Turns is selected by default (global var "mp_simultaneous_turns", default value "1" ). In this mode, the players take their turns simultaneously. Clicking on End Turn brings the player into Waiting Mode (waiting for other players to finish their turns) or into Ghost Mode (if it is turned on; see below). As soon as all players have pressed End of Turn, the next turn begins. Simultaneous Turns only works until the first conflict. A `conflict' is a situation where players can affect each other. Since the game is essentially turn-based, any encounters between two or more players can cause a game mechanics failure (for example, if two players attempt to take the same award simultaneously). Conflict probability is estimated at the beginning of each turn. If conflict is possible, the game is permanently switched to the basic turn-based mode. All the players receive a message confirming this. Simultaneous Turns and Ghost Mode If both options are active, Ghost Mode starts after the player has clicked on End of Turn, and remains active until all opponents do the same. [. . . ] Please be at your system when calling Ubisoft for support.
WARRANTY
Ubisoft guarantees to the original purchaser of this computer software product that the compact disc (CD)/cartridge supplied with this product shall not show any default during a normal use period of ninety (90) days from the invoiced date of purchase. In the first instance please return the faulty product to the point of purchase together with your valid receipt. If for any reason this is not possible, (and it is within 90 days of the purchase date), then the faulty compact discs/cartridges should be returned to Ubisoft at the below address, along with a dated receipt, location of purchase, a statement describing the fault, and all original packaging. Address for returns: Ubisoft, Chertsey Gate East, London Street, Chertsey, Surrey, United Kingdom, KT16 8AP Where a CD key is required to access on-line game play, this cannot be reproduced or replaced. [. . . ]
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