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Manual abstract: user guide GAMES PC HITMAN-CODENAME 47
Detailed instructions for use are in the User's Guide.
[. . . ] I m por t ant I nf or m at i on Epilepsy Warning
A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures or epilepsy. If you, or anyone in your family, has an epileptic condition, consult your physician prior to playing. [. . . ] Wall pieces with doors and windows make up a small city. On a table near the door is a variety of sub-machine guns. 7. 1 Pick up a sub-machine gun and load it up with matching ammunition. Notice that the mouse pointer changes to the sub-machine gun-sight. Watch out for targets appearing in doors and windows. Try to practice single shots and controlled bursts of 3-4 rounds. When you are comfortable shooting sub-machine guns, proceed through the elevator to the next room.
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Lesson #8: Weapons Training - Rifles
You enter a large shooting range. On your right are several assault rifles and shotguns laid out on a table. 8. 1 Pick up the Mossberg Persuader Shotgun. Shotgun shells come in boxes of 12 shots. Notice the loading time is far longer for the shotgun because each shell must be loaded separately. Walk over to shooting range #1 and practice shooting. 8. 2 Pick up the Kalashnikov AK-103 assault rifle and load it with one 7. 62mm clip. Practice single shots and controlled bursts of 3-4 rounds.
G am e Mec hanics Credit System
Hitman receives money (or credits) for each assignment completed. But before he receives his reward the Agency has to sneak in a cleaner to make sure there's nothing on the scene that links the hit to the Agency. This includes bribing witnesses and journalists. As Hitman, the worst thing you can do is kill a policeman. The police are very hard to bribe and you risk that the officer's colleagues will recognize you later. Making as clean a hit as possible is essential and it is also rewarded with the availability of extra weapons and equipment. If you get killed, you can pay 3000 credits to continue.
Lesson #9: Weapons Training - Sniper Rifle
Walk to the far end of the room, where you will find the assassin's most lethal weapon, the sniper rifle. Notice the sniper rifle is loaded with only one bullet. This is because it is a bolt action rifle. [. . . ] The warning display will also tell if your cover has been blown (if you have changed clothes).
Mouse Menu When the mouse points at something that can be manipulated, a small blue square is present next to the pointer icon. Right-click to bring on the menu and use the mouse wheel (prev/next item if you don't have a wheel mouse) to highlight a choice. Mouse menu choices
Information Display
The Information display is blue and informs you every time something relevant happens during the mission.
Pick up item: Hitman picks up the item and puts in it his inventory. Change clothes: If you have killed an enemy you can take his clothes and impersonate him to get to restricted areas unnoticed. [. . . ]
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