User manual GAMES PC HITMAN-CONTRACTS

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Manual abstract: user guide GAMES PC HITMAN-CONTRACTS

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[. . . ] CONTENTS EPILEPSY WARNING A very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing video games may induce an epileptic seizure in these individuals. Certain conditions may induce previously undetected epileptic symptoms even in persons who have no history of prior seizures of epilepsy. If you, or anyone in your family, have an epileptic condition, consult your physician prior to playing. [. . . ] All information valid to the mission is stored in this briefing, which you can display at any point during a mission. The following information is usually available from the Briefing Screen: · Target profiles and descriptions. · Any additional mission objectives. · Background information on the mission scenario. Once an objective has been met, it will be marked off as completed. WEAPON SELECT SCREEN Once you complete a mission successfully, you can replay it with the weapons you've collected in previous missions. The size of the crosshairs indicates the accuracy of any shots fired from the currently equipped weapon. The larger the crosshairs the wider the grouping of any shots fired. · INFORMATION BOX Useful information and warnings are displayed here. ON-SCREEN DISPLAY · HEALTH BAR This bar shows Hitman's current health. Every time Hitman sustains damage the bar decreases. If the bar dips to the danger point, below 25% capacity, it turns red to alert you to Hitman's predicament. NOTE: Damage is location-based. This means a shot to the head is almost certain to kill Hitman while a shot to the arm will not. STATISTICS After a successful hit and the fulfillment of all mission objectives, a ratings screen is displayed to show performance levels. The statistics are presented as a mission and overall score and give a breakdown of the stealth and aggression levels used in the mission. NOTE: You can earn bonuses by completing missions with a high level of professionalism. · THREAT METER Displayed next to the Health Bar, the Threat Meter gives an indication of the danger Hitman faces. An increase in movement signifies an increase in danger. The meter can alert you to potential problems such as a failed disguise or Hitman being spotted in restricted access zones. 12 13 TECHNIQUES DISGUISES to sneak through almost any environment and creep up behind any enemy. Before entering rooms that potentially contain a threat, it is always worth your time to spy through the keyhole or check your map for activity. WEAPONS PISTOLS AND HANDGUNS in close quarters, SMGs are often inaccurate. This is more than compensated for by their high rate of fire and maneuverability. ASSAULT RIFLES CLOSE COMBAT AND SILENT KILLS You can use disguises and costume changes to throw off pursuers and gain access to restricted areas. When you're wearing a disguise, it is important that you perform actions natural to the character you're impersonating. Alert guards and soldiers will notice suspicious behavior and inconsistent weapon usage. Pistols and handguns offer a wide range of power, capacity and caliber. Easily concealed and once silenced, the pistol can be one of the most effective tools in Hitman's arsenal. When used in both hands, pistols pack a high level of firepower. Clip capacity and accuracy over distance are the main drawbacks for the handgun class. SNEAKING Hitman's most powerful weapons are also the most difficult to master. [. . . ] The second fastest way to get an answer to your question is to email us. (You will find our email submission forms at our web site. ) We typically respond to email queries within 24-48 hours during the business week. Response times can be considerably longer over the weekend, holidays and immediately after a product release. It all depends on how many people we have working and how much email is coming in at any one time, but we do try really hard to get you the right answer as quickly as possible. [. . . ]

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