User manual GAMES PC HOLLYWOOD HIJINX

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Manual abstract: user guide GAMES PC HOLLYWOOD HIJINX

Detailed instructions for use are in the User's Guide.

[. . . ] (You will notice that legal moves are solid green squares and illegal ones are solid red. ) You can also move the flashing square by using algebraic notation. For example, to move the Knight you would type Bl <enter> C3 <enter>. Using Mouse - To move your chess pieces, use the mouse to position the flashing square under the piece you want to move, then press the left button to select it. Select the desired destination point by using the mouse, then press the left button. [. . . ] All in all, Chinese Chess is perhaps a more colorful representation of war It combines a richer historical feeling characterized by the symbolic presence of each piece with a greater scope of movement allowed by the larger and more open board. Basics of Chinese Chess Basics of Chinese Chess The goal of playing a game of Chinese Chess is identical to that of many other games - specifically, defeating your opponent. In Chinese Chess, this is done by placing your opponent's King in checkmate or stalemate. Here are the rules of Chinese Chess in a nutshell: Two opponents play against each other. One player is usually red, and the other, blue. l l Each player has one Ring, two Rooks, two Cannons, two Knights, two Ministers (blue Ministers are sometimes replaced by Elephants), two Counsellors (or guards), and five Pawns. l The object of the game is to put the opponent's Ring in "checkmate" or "stalemate". l The red player moves first and then the two players alternate moves. You must move when it is your turn. is when a piece moves from one intersection to another intersection. Each kind of piece moves in its own individual way, described in the section of the manual titled, "The Individual Pieces. " l No piece (except the Cannon) may jump over or pass through any other piece on the board when it moves. Only one piece can be on an intersection at a time. of chess can be traced back to seventh century India, where the game was called `Chaturanga'. Soon, it spread to the nearby regions of Persia and China. By the eleventh century, the game had migrated throughout Europe by way of Spanish and Italian traders. For this reason, both are used exlusively for defense. Ministers provide the outer defenses while Counsellors block attacks within the Imperial Palace. Pawns are considered the least powerful pieces because of their limited movement. Once across the river, however, the Pawn's power increases as its movement abilities increase. Initially, a Pawn is used to block the enemy's attacks and provide bridges for the cannons. Unlike conventional chess, Pawns are not promoted when reaching the far horizontal line. Therefore, it is not always wise to advance your pawns too far across the board. A way of remembering all of this is to think in terms The Importance of Each Piece of points: a Rook is worth about 9 points; a Cannon about 4. 5; a Knight about 4; a Minister or Counsellor about 2; and a Pawn about 1. If the Pawn has crossed the river, however, it should be considered about 2 points. Because of the King's importance in winning the game, his value cannot be assigned a point value. Keeping this in mind, you can see that you would come out well ahead in power if you were able to trade a Knight for a Rook However, there will be times when you may want to sacrifice a high value piece for one of much lower value - if, for instance, by trading a Rook for a Counsellor you can set up for checkmate in the next move, then it doesn't really matter how many points you have lost. [. . . ] N3F5 Blue N8F7 C2H5 C5F4 N2F3 R5Hl RlF2 RlH2 C2Fl N3Bl R2H4 C2F6 K5Bl C2H6 G4F5 Marco Polo's fast and furious attack on the Khan's territory is at first successful, but he sacrifices too many pieces. The end result has Marco Polo with only one offensive piece remaining and a certain victory for the Khan. N3F4 Blue N2F3 C8H6 N8F7 C6F4 C2F7 C6Hl ClH7 C7B4 C7H5 Appendix A 5. R9H6 mate M3F5 P3Fl N3F2 P5Fl P5Fl PlFl M5F3 PlFl M7F5 K5Fl N7F6 K5H6 C8H4 N6F4 RlF3 K6H5 RlH6 K5Bl R6H5 N4B2 M5F7 C4H7 C7F7 P5H6 C7H4 4) Dmur (Red) vs. [. . . ]

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