User manual GAMES PC ICEWIND DALE

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Manual abstract: user guide GAMES PC ICEWIND DALE

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[. . . ] 34 TM THE SPINE OF THE WORLD (WORLD INFORMATION) . 55 Introduction to the AD&D Rules . . 105 2 ICEWIND DALETM Outfitting Yourself . 152 TM BLACK ISLE STUDIOS 3 INTRODUCTION M TM any tales have reached me of the south, and of the cities and caravans and wonders of Baldur's Gate and the lands around. [. . . ] Special Abilities: Pick Pockets, Bard Songs, Spell Casting, High Lore ability. Restrictions: Human and Half-Elf only; must be of partially Neutral alignment; cannot use a shield or armor heavier than chainmail. Wizards Mage: The wizard is a master of shaping magical energies and casting them as spells. To do so, he studies strange tongues and obscure facts and devotes much of his time to magical research. A wizard must rely on knowledge and wit to survive. Wizards are rarely seen adventuring without a retinue of fighters and men-at-arms. Because there are different types (or schools) of magic, there are different types of wizards. The generalist mage studies all types of magic and learns a wide variety of spells. His broad range makes him well suited to the demands of adventuring. Restrictions: Mages cannot wear armor, and they can only wield daggers, staffs, darts, and slings. Specialist Wizards: Mages that specialize in a specific school of magic are allowed to memorize an extra spell of each level (once they are able to use spells of the appropriate level). They are prohibited from learning spells in their opposition schools (with the exception of Divination spells less up to 4th level, which can be used by any specialist mage), and cannot be combined in a multiclass character (though gnomish characters can become Fighter/Illusionists). Human specialist wizards can dual-class if they wish. See Table 4 on page 136 for opposition schools. Abjurer: Abjurers specialize in protective magic. Conjurer: Conjurers specialize in creating creatures and objects to assist them. Diviner: Diviners specialize in detection and divining magic. Enchanter: Enchanters specialize in manipulating the minds of others. Illusionist: Illusionists specialize in creating illusions to confuse and mislead. Invoker: Invokers specialize in Invocation/Evocation magic. BLACK ISLE STUDIOS 67 TM Necromancer: Necromancers specialize in death-related spells. Transmuter: Transmuters specialize in spells that alter physical reality. Multiclassed Characters (non-human) Fighter/Thief: This character has the abilities of a thief and a fighter, but they cannot use their thieving skills while wearing more than studded leather armor. Fighter/Cleric: This character has the abilities of a fighter and a cleric, but they can only use weapons permitted by the cleric class. Fighter/Druid: This character has the abilities of a fighter and druid, but they can only use weapons permitted by the druid class. [. . . ] To make it work, our goal is to keep this site fresh and new, to make it a place where you can tell US what you like about our games. . . and what you don't like about them. So use the feedback options on these pages and sound off. Enjoy your visit in our Web site, explore all the different areas we have to offer, and come back soon. [. . . ]

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