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Manual abstract: user guide GAMES PC IMPERIUM GALACTICA
Detailed instructions for use are in the User's Guide.
[. . . ] 23 Political Organisation in Imperialism II . 46 Checklist: Conducting an Overseas Invasion . 47
IMPERIUM GALACTICA: Contents
MILITARY FORCES . 57 Choosing a Method of Resolving Combat . [. . . ] You should consider letting a broken unit retreat if it's near death. Generals are automatically awarded to you as regiment and army size increases.
Sieges and Fortifications.
In IMPERIUM GALACTICA much of the Old World is fortified and requires special strategies for successful attacks, from the beginning of the game. The Great Powers will eventually fortify important provinces in the New World as well.
Effects and Costs of Forts.
Forts are inexpensive to construct compared with the benefits of protection. A Level 1 fort, which can be built from the beginning of the game, costs three lumber and three bronze. A Level 2 fort requires Mine Engineering technology, as well as four lumber and four bronze. A Level 3 fort requires five steel and five lumber, and can only be built after the Great Power obtains the Modern Fort technology. Engineers always build forts on the town space found in each province. A fort wall provides total protection against units with no guns. Attackers with firearms can attack only those defenders who are stationed on the wall (adjacent to a wall space on the battlefield) Attacking artillery can fire on anyone in the fort. However, all attacks on defenders in a fort (whether by artillery or firearms) are subject to a reduction of damage based on the level of the fort. Each level of fort provides additional protection to the regiments stationed on the wall. Use light cavalry and light infantry to draw fire from stationary defenders, and then move in your heavy forces (heavy infantry and heavy cavalry are best) and destroy the line of enemies one by one. Use your artillery to weaken the better enemy defenders before your best regiments close with them. The most important rule is to concentrate your strength against one enemy (as far as possible) until that unit is out of action. On defence, in the absence of fortifications, you often must fight actively. Try to hit attacking artillery with light cavalry and reserve your artillery to hit the enemy grenadiers and heavy cavalry when they get close enough. Be willing to retreat and save your men for a counter-attack unless you are defending your capital.
63 IMPERIUM GALACTICA: Fighting Battles
IMPERIUM GALACTICA: Fighting Battles GUIDELINE FOR ATTACKING FORTS:
Level of Fort. Wooden (1 gun) Quality of Emplaced Guns. Number of other attacking regiments.
64
Attacking Forts.
There are certain methods of attacking forts that are more likely to be successful. Which method you should choose depends on what forces you have available and on the number of defenders and level of the fort you are trying to take. Early in the game most forts are built as an attempt to defend a province quickly without constructing a lot of regiments that a Great Power cannot afford yet. These early forts are usually Level 1 (wood), but similar methods apply to Level 2 and Level 3 forts that are relying on only emplaced artillery for their defence. [. . . ] Thadd Abernathy, Toby Abernathy, Ashley Bushore, Jeremy Campbell, Chris Cates, Rich Connell Dan Couvillon, Bryan Fahsholtz, Richard Fielder, Larry W. Finch, Brian Fitz, Oshyan Greene, Cyrus G. Harris, Deirdra Hendricks, Jessica Jones, Charles Kammerer, Leila Kincaid, Stephen Krause, Joel Lehmann, Kurt Maffei, Walker Richardson, Eric David Ribner, Timothy Saluzzo, Richard Wagenet, David Yen Beta Test Site Coordinator. Todd Sitrin Associate Marketing Manager. [. . . ]
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