User manual GAMES PC IMPOSSIBLE CREATURES

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Detailed instructions for use are in the User's Guide.

[. . . ] This section provides basic keyboard commands (most of which do not have buttons onscreen). To view a full list of commands, see the "IC Commands. rtf" document in the Goodies folder where you installed Impossible Creatures. Hotkeys can be reconfigured at the Gameplay Options screen, accessed from the 0Game Menu during gameplay. Camera (view) Focus on lab . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . [. . . ] The blueprints of up to nine types of creatures can be inserted into a single army. Select your creatures from the zoo of hybrid creatures or use the Combiner to design your own. Access the Army Builder from the main menu or by pressing the Army Management icon during campaign gameplay. computer gameplay, the Army Builder cannot be accessed; your army must be selected before you enter the game. ) The first time you use the Army Builder you'll be given the option for instructions on its use. After that, click the question mark icon for a refresher course. The Army Builder provides a summary of the traits of the creatures in your current army. At this screen you can compare cost-to-return of each creature, as well as its combat pros and cons. Click the Analyze Army icon for an analysis of the strengths and weaknesses of your army. ATTACKS Provides an overview of the melee damage and range damage capabilities of the selected creatures. Melee damage is the ability to inflict damage in close combat, like biting and clawing. Ranged damage is the ability to deliver damage from a distance, like spraying venom and flinging quills. ABILITIES Provides detailed information of the combat capabilities of the selected creatures in your army. See "Creature Abilities" on page 17 to learn more. RESOURCE COSTS Shows the amount of resources (coal and electricity) required to create the creature during gameplay. RESEARCH LEVEL RANKING A creature's research level ranking is calculated by the computer based on a creature's attack types, abilities, health, defense, speed, size, and sight radius. As a creature's attributes and abilities increase, its research level ranking increases, as does the amount of resources and time you'll need to create the creature. 12 13 Creating Creatures, Combiner continued. . . Zoo screen and animal selection screen There are two screens from which you select animals: the zoo screen (where the blueprints of hybrid creatures are stored) and the animal selection screen (where the blueprints of stock animals are stored). Both screens operate in the same manner. The only difference is the type of animal that dwells in each. ZOO SCREEN (HYBRID CREATURES) The zoo screen is where the blueprints of hybrid creatures are stored. Choose from the hybrids you've designed or from the list of readymade creatures provided with the game. Access the hybrid zoo by clicking the zoo icon in the Army Builder. ANIMAL SELECTION SCREEN (STOCK ANIMALS) The animal selection screen is where the blueprints of over 50 stock animals (non-hybrids) are stored. Combine the blueprints of stock animals to create your hybrids. [. . . ] You choose the scenario, map, resources available, unit capacity, and so on. Connection types LAN TCP/IP This is the default setup for LAN play. Games are played over a local area network (LAN). You must have a LAN adapter and be connected to a LAN. INTERNET TCP Games are played over the Internet. [. . . ]

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