User manual GAMES PC INDIANA JONES 3-THE LAST CRUSADE

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Manual abstract: user guide GAMES PC INDIANA JONES 3-THE LAST CRUSADE

Detailed instructions for use are in the User's Guide.

[. . . ] If you experience any of the following symptoms while playing a computer game: dizziness, altered vision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions ­ IMMEDIATELY discontinue use and consult your doctor. Welcome to the Edge of Chaos In the twenty-fourth century, the citizens of the Core Systems lead a life of opulence and luxury. However, far from Earth and its notions of justice, powerful corporations rule the Badlands Cluster with an iron fist. The brave few who were prepared to make a stand have paid the ultimate price for their courage. . . On the cold frontier of Known Space, the murder of one man will set in motion events that could lead to freedom for the Badlands ­ or to the utter annihilation of humanity. [. . . ] Even using the LDS drive it would take years to travel between systems. The Capsule Effect generates a tiny bubble of independent space-time around a ship. This capsule universe is then detached from normal space and reattached at the destination point, allowing ships to travel immense distances without traversing the intervening space. The Capsule Effect requires vast amounts of energy, and is impossibly expensive in dense gravity fields. For this reason, ships can enter and leave Capsule Space only at Lagrange Points, where the local gravity fields of orbiting bodies cancel each other out. If you are close to a Lagrange Point, the HUD displays a 3D representation at the point's location. Ships enter Capsule Space from the blue side of the point and leave it from the red side. Star Space Station Gas Giant (large planet) Lagrange Point Planet Asteroïd Moon Asteroïd Base "Whatever you do, keep clear of the red zone ­ if a big freighter comes through the point, it isn't going to be able to stop for you. " To make use of Capsule Space your ship must be fitted with a Capsule Drive. Once you have acquired the hardware, you simply select your destination on the starmap, and let the autopilot take you there. Waypoints are arranged according to their orbits, with the system's primary star at the centre of this map. Zooming in on the primary star allows you to cycle through all the planets orbiting it. Zooming in on one of these planets allows you to cycle through its moons and orbital stations, and so on. 2 4 2 5 Manual E_of_K GB 2nd 7/30/01 12:26 Page 26 Not all destinations can be reached from each Lagrange Point, so the autopilot may have to perform several Capsule Jumps before arriving at the destination. If you have a Capsule Drive, the autopilot will also make use of it to cut down on in-system travel time by using local Capsule Jumps to cover the distance. Discipline We run a tight operation and I expect reasonable discipline. Any crewmembers starting fights, drinking on duty and the like will be warned. If they repeat the offence they will lose shares. Anyone who wilfully endangers the safety of the base and crew, anyone who betrays our location or my trust, will be spaced. Off-duty crew can do what they want, provided it doesn't break the above rules or get in the way of operations. Shares and bonuses, in order of payment "She was a tough cookie, and reading this brings it all back. She's right, too ­ learn all her extra tricks and tactics, and you'll be set for anything they throw at you. " > > > > > > > Life support and maintenance fund: Six shares Lucrecia Johnston: Four shares of all operations Lieutenants: Three shares Engineering team leaders: Two shares Flight wing leaders: Two shares plus kill bonus Pilots: One share plus kill bonus Base crew: One half share At my discretion, rich hauls and feats of notable daring or bravery may net bonus shares for those responsible. Command structure I'll keep this simple ­ pilots report to wing leaders, base crew to engineering team leaders. Leaders report to Lefty and Xing Liu, and they report to me. You don't need to salute your superiors, but you'd better jump if they say so. Final word That's it for the rules and regulations, apart from one more thing: read the rest of this manual and pay attention. [. . . ] CGI ARTWORK Matt Clark, Paul Clayton, Rich Bentley, Richard Wright, Stephen Tappin, Tim Brown, Trevor Hairsine. INTERACTIVE SCREENPLAY Daniel Greenberg. MUSIC Chris Mann. SOUND DESIGN Andy Turner. RECORDING Outsource Media: Mark Estdale, Mike Timm. [. . . ]

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