User manual GAMES PC INFIDEL

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Manual abstract: user guide GAMES PC INFIDEL

Detailed instructions for use are in the User's Guide.

[. . . ] It is highly recommended that you walk through this manual in the order that it is written. Many functions will work only if the proper groundwork has been properly laid. The Mission Editor Tool requires a minimum screen resolution of 800x600. For best results, we recommend that you set your resolution to at least 1024x768. It is also recommended that you have at least 160 megs of memory free when using the tool. DISCLAIMER: The Delta Force: Task Force Dagger Mission Editor Tool is provided to the consumer "AS IS". [. . . ] Get out of insert mode and highlight the piece. If you zoom into the end you'll see that there is a double line that flares out at the ends. This is where you usually line up pieces. Zoom out a bit and select "move". Slide the piece up until it lines up with the flanged part of tbunk. In this instance (but not always) the arrow of ttune will be right over the center of the parent piece. If you have the snap action engaged the pieces should line up quickly. Now go into ttune's attributes and set its Blink Group to 1. Now you must set the proper Z axis or your hallways won't line up vertically. Remember the absolute Z axis value for the parent piece, tbunk?The ladder descends 8 meters below that number. The O series differs slightly in color from the T series of parts for example. You should make an effort match sets so they do not look out of place. Group rotation ­ If you rotate a number of structures at once, you may have to realign them. Z axis ­ Be sure to check your Z axis often, especially after physically moving a tunnel. Blink Groups ­ Try to keep the number of objects in a blink group as small as possible to increase framerate. Be sure to check your line of sight, however. Delta Force Task Force Dagger - Mission Editor Manual - 06/11/02 Page 16 Tunnel Diagram Below is a diagram of a partial tunnel complex showing the blink groups, the piece names, and Z altitudes. The tunnel placement walkthrough explains how to place the first four sections of this complex from sections A to B. A - This is the bunker that leads the player below ground (as is the bunker at D). It must be on level ground and its Z value (not absolute) must be 0, 0. B ­ Note the arrow and "D" this shows that the piece has a downward slope. The arrows denote openings that can connect to other parts. [. . . ] This is most often used to turn blue NPC's against the player who does too much friendly fire. Climber: An NPC tagged as a climber will move up ladders to follow a target. Rolls Over: Does roll over animation when prone. Coward: Will surrender when player is in proximity. [. . . ]

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