User manual GAMES PC JAGGED ALLIANCE 2

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Manual abstract: user guide GAMES PC JAGGED ALLIANCE 2

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[. . . ] Table of contents Welcome to Arulco . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Tutorial . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Part One: Assemble a Team. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Part Two: Travel to Interesting Places. . . . . . . . . . . . . . . . 4 Part Three: Meet Interesting People . . . . . . . . . . . . . . . . . . . . . 5 Part Four: And Kill Them. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Reference . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Logistics: The Laptop . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Hiring Mercs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Shopping at Bobby Ray's . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Getting Information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Table of contents Reconaissance: The Tactical Screen . . . . . . . . . . . . . . . . . . . . . . 14 Mercenary Portraits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Movement . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Inventory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 Items and Interaction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Meeting Non-Player Characters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 Tactics: Fighting the Enemy . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Firing Weapons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Hand-to-Hand Combat. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Interrupts and Action Points. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 Explosives and Grenades . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 Wounds and Bandaging. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Ending a Turn . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Ending Combat. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Advanced Tactics: The Rules of War . . . . . . . . . . . . . . . . . . . . . . . . . 32 Strategy: The Map Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Merc Assignments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Sleep . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Renewing Contracts and Firing Mercs. . . . . . . . . . . . . . . . . . . . . . 38 Using the Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Other Map Features. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40 Travel via the Map Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 Town Loyalty. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Militias . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Game Options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44 Appendices. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Keyboard Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Frequently Asked Questions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Index. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Welcome to Arulco You hold a nation's fate in your hands. Enrico Chivaldori, deposed ruler of the war-torn country of Arulco, has hired you to return him to power. You'll need the strategic insight of a general, the negotiating skills of a diplomat, the financial savvy of a CEO--and a squad of some of the deadliest mercenaries to ever hit the streets. This is Jagged Alliance 2, an exciting mix of strategy and role-playing that puts you in charge of a nation's fight for freedom. [. . . ] Release the left mouse button to fire; press ESC to cancel spread fire. Pulling the Trigger: Once your gun is drawn and aimed, left-click to deliver the bullet to its destination. Jagged Alliance 2 will let you know of any damage you've done by flashing the damage inflicted above the target. Of course, the enemy's howl of pain will, too. Refires: Since you've already turned to meet your enemy and readied the gun, refires typically cost fewer points than first shots. Hitting the Target: A mercenary's marksmanship, his gun's abilities, and the range to the target all play a large part in his chances of being successful, but other factors also come into play. For instance, if you're trying to shoot at an enemy through trees or while you're nearly unconscious, your odds of hitting the target are slim. Accuracy is a matter of sight, skill and, sometimes, plain ol' luck. (You never know when your shot will head dead on toward a target, only to be deflected by a sparrow who happened to be in the wrong place at the wrong time . . ) Tactics Reloading: If a mercenary runs out of ammo, the targeting cursor will be replaced by an ammo cursor. Reloading takes 5 AP, however, so you may want to take cover before you put in a new clip. If a merc doesn't have the right type of ammo or is out entirely, you'll have a grayed out cursor (and, of course, he'll let you know with a few choice words). We're Jammin': Guns will occasionally jam, especially if they're in poor condition. A trip to a repair specialist, a mechanic, may be necessary. It's also been reported that the re-firing of a jammed gun sometimes also clears up the problem. Aiming at Terrain: Sometimes there's a strategic advantage in blowing up objects instead of people. (And sometimes you'll want to do it for sheer fun. ) Move the aiming cursor over the object and right-click to bring up the crosshairs. If the crosshairs shows red, as it does over an enemy, you can attempt to destroy it. If the crosshairs is gray, you may still fire, but the shot is unlikely to affect the object. Aiming at Other Elevation Levels: Occasionally you'll find your merc located above or below an enemy. To change the cursor's elevation level, press TAB or press the appropriate button inside your mercenary's inventory screen. An enemy on a rooftop is easily picked out by his yellow glow, compared to enemies on the ground, who have a red glow. Hand-to-Hand Combat Your mercs can fight with their bare hands, if the need arises. [. . . ] Chris Mate Technical Support . . . . . . . . . . . . . . . . . . . . . . . . . Fletcher, Phil Santiago, Frank Runge Special Thanks Bob McNamara, Charles Kibler, Edwin Steussy & Amy Yancey (Mars Publishing), Mohammad Waliullah & John Wong (Macrovision), and the ever-patient Beta Brigade. Mars Publishing Manual Production Team Publisher . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Edwin E. Steussy Managing Coordinator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Amy Yancey Graphic Artist. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Michael Duggan Uses Smacker Video Technology. [. . . ]

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