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Manual abstract: user guide GAMES PC KKND 2-KROSSFIRE
Detailed instructions for use are in the User's Guide.
[. . . ] 7 COMMANDS & SHORTCUTS (A SUMMARY) . 44 APPENDIX A: COMMANDS & SHORTCUTS . 45 APPENDIX B: EFFECTS OF TECH LEVEL INCREASES . 20
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SYSTEM REQUIREMENTS & ISTALLATIONS
MINIMUM SYSTEM REQUIREMENTS
· Operating System: Windows '95, Windows '98, or Windows NT 4. 0 · CPU Type & Speed: Pentium 133MHz or faster · Hard Drive Space: 100MB Disk drive space (additional space required for DirectX 5, save games, and Windows swapfile) · Memory: 16MB RAM · Graphics: 2MB DirectX compatible video card · Sound Card: DirectX compatible digital sound card · CD-ROM Speed: 4X CD ROM · Other Requirements: Keyboard, Windows-compatible mouse
PLAYING KKND KROSSFIRE
TO PLAY KKND KROSSFIRE
EVOLVED, OUT OF BRIEFS They've had 40 more years to evolve in a radioactive environment, so they look almost as twisted as their new animals. [. . . ] You select which bases, turrets and extras you'd like together for your own special units, then assign your selections to their own production buttons so you can build them like all other units. CONSTRUCTIBLE EXTRAS Extras are special abilities, like Speed and Self-Repair, that you can build into a Constructible. To increase the amount of Extras available to your Constructibles, upgrade your Machine Shop (or equivalent). For the full list of extras, look under the Constructibles list below. MAKING A CONSTRUCTIBLE: THE EXAMPLE To make a Constructible, you pick the base, turret and extras, then store the selection in a Production Button, which then functions like a regular Production Button for a unit. Let's work through an example, shall we?We want to make a radar scout for the Survivor army, with the ability to repair itself (it'll be moving far from the Repair Bay). After upgrading your Machine Shop and Armoury to Tech Level 5, hit the Constructibles menu button. What you'll see at first is a single column of empty buttons (where you'll be storing your creations), headed by the Constructible Components Menu button. Click this top button.
Constructibles Menu: Current cost Capacity Free
FIXING THINGS (REPAIRS & HEALING)
There are four main things to note here: the Info box at the top of the columns, the leftmost column (Turrets), the second column from the left (Bases and Extras) and the thirdmost column (selection storage buttons). The Info box displays the capacity space still available on the current Base, as well as a running total of the vehicle's cost. These figures change as you refine your selection. Okay, let's start putting the pieces together. From the second column from the left, select the Medium Base, then click on the Radar turret in the leftmost column. Your Info box now displays that we've used 3 capacity slots, leaving 4 still unused. Now we want Self Repair (the bottom button of the second column). Clicking this brings our remaining capacity down to 2. So, what the heck, let's add the Speed and Armour extras, since we have the space. Our capacity remaining is now zero, so there's not much left to do but store the vehicle into a button, ready for production. Click on one of the `arrow' buttons in the thirdmost column, and you'll see a production button appear in the fourth column next to it. All that remains is to produce one of these vehicles!Click on the newly created button and, just like all other vehicles, a production bar appears. [. . . ] Additional vehicles, including Mobile Outpost or equivalent; Make Aerial Fighter and Aerial Bomber.
R: TAB: ~:
UPGRADING RESEARCH LAB/ALCHEMY HALL/TECHNOSTUDY Each upgrade on this building will result in future upgrades to any building being completed in a progressively shorter time and at a cheaper rate.
TIMER BUTTONS PRODUCTION BUTTONS LEFT MOUSE:Increase Queue Counter by one RIGHT MOUSE: Decrease Queue Counter by one CTRL+LEFT MOUSE: Set Queue Counter to infinite CTRL+RIGHT MOUSE: Cancel Queued Production ALT+LEFT MOUSE: Centre on Unit's Production Building
UPGRADING POWER STATION/POWER STATION/POWER STATION Each upgrade on this building will make increase the Resources refined from each Tankerload.
IN-GAME MENU KEYS ESC: (While In-Game menu is displayed) Return to Game. Help Briefing Load Game Save Game Increases/Decreases Game Speed. (Technically, it's the - and = keys).
F1: F2: F3: F4: +/-:
UPGRADING REPAIR BAY/HEALING TENT/MAINTENANCE DEPOT Each upgrade on this building will increase its efficiency. It will repair/heal more quickly.
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TROUBLESHOOTING
TROUBLESHOOTING
KND Krossfire is a Windows-native program, so you should have few serious troubles. [. . . ]
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