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Manual abstract: user guide GAMES PC LEISURE SUIT LARRY 1
Detailed instructions for use are in the User's Guide.
[. . . ] Neither the Information nor any portion thereof may be stored in a computer or other electronic storage device except for personal and non-commercial use. Users of the Information must seek permission from Ensemble Studios Corporation for all uses that are not allowed by fair use and other provisions of the U. Copyright Act, as amended from time to time (the "Act"). This Information may not, under any circumstances, be resold or redistributed for compensation of any kind without the prior written permission of Ensemble Studios Corporation, 10440 N. [. . . ] It also allows the use of rule variables for the <player-number>.
attack-now
This action forces attack with currently available military units.
build <building>
This action builds the given building. The action allows the use of building line wildcard parameters for the <building>.
build-forward <building>
This action builds given building close to enemy. The action allows the use of building line wildcard parameters for the <building>.
build-gate <perimeter>
This action builds a gate as part of the given perimeter wall.
build-wall <perimeter> <wall-type>
This action builds a wall line of the given wall type at the given perimeter. The action allows the use of wall line wildcard parameters for the <wall-type>.
buy-commodity <commodity>
This action buys one lot of the given commodity.
cc-add-resource <resource-type> <amount>
This is a cheating action that adds given the resource amount to the computer player. It is to be used in scenarios to avoid late game oddities such as computer player villagers going all over the map while looking for the last pile of gold.
chat-local <string>
This action displays the given string as a local chat message.
chat-local-using-id <string-id>
This action displays a string, defined by a string id, as a local chat message.
Ensemble Studios use only. chat-local-using-range <string-id-start> <string-idrange>
This action displays a random string as a local chat message. The random string is defined by a string id randomly picked out of a given string id range. Ensemble Studios use only.
chat-local-to-self <string>
This action displays a given string as local chat message. The message is displayed only if the user is the same player as the computer player sending the message. For debugging purposes only.
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chat-to-all <string>
This action sends a given string as a chat message to all players.
chat-to-all-using-id <string-id>
This action sends a string, defined by a string id, as a chat message to all players. Ensemble Studios use only.
chat-to-all-using-range <string-id-start> <string-id-range>
This action sends a random string as chat message to all players. The random string is defined by a string id randomly picked out of a given string id range. Enabled wall placement causes the rest of the placement code to do some planning and place all structures at least one tile away from the future wall lines. If you are planning to build a wall, you have to explicitly define which perimeter wall you plan to use when the game starts. This is a one-time action and should be used during the initial setup. Example:
(defrule (enable-wall-placement 2) => (disable-self) )
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generate-random-number <value>
This action generates a player-specific integer random number within given range (1 to <value>). The number is stored and its value can be tested. Subsequent executions of this action generate new random numbers that replace existing ones. Example: ; For readability reasons define the constants (defconst feudal-age-rush 1) (defconst castle-age-rush 2) ; First roll the dice. This will generate number between 1 and 100 inclusive (defrule (true) => (generate-random-number 100) (disable-self) ) ; Based on the outcome we pick the strategy: ; 20% chance of feudal age rush ; 80% chance of castle age rush (defrule (random-number > 80) => (set-goal 1 feudal-age-rush) (disable-self) ) (defrule (random-number < 81) => (set-goal 1 castle-age-rush) (disable-self) )
log <string>
This action writes the given string to a log file. Works only if logging is enabled.
log-trace <value>
This action writes the given value to a log file. Used purely for testing to check when a rule gets executed. Works only if logging is enabled.
release-escrow <resource-type>
This action releases the computer player's escrow for a given resource type.
research <research-item>
This action researches the given item. [. . . ] MISCELLANEOUS NUMBERS sn-relic-return-distance Sets the distance that relics must be within to be considered returned to the Town Center. sn-minimum-peace-like-level Sets the level at which computer players must like another player before allying with that player. sn-percent-exploration-required
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Sets the minimum amount of exploration that a computer player must have accomplished before being allowed to retask civilian explorers. sn-zero-priority-distance Sets the distance at which a computer player's order for a unit is set to a priority of 0. [. . . ]
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