User manual GAMES PC LEISURE SUIT LARRY 2-LOOKING FOR LOVE

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Manual abstract: user guide GAMES PC LEISURE SUIT LARRY 2-LOOKING FOR LOVE

Detailed instructions for use are in the User's Guide.

[. . . ] It assumes you are using a mouse, which is highly recommended by both Iolo and Lord British. The scene opens as you, the Avatar, step out of a red Moongate into the Britannian town of Trinsic. Before you stand your old friend Iolo and the stable master, Petre. When Iolo addresses you, read each line of text and then click the left mouse button ("left-click"). [. . . ] The mouse will generally appear in one of two forms: a green, straight arrow for normal activity or a red, jagged arrow for combat. Left Button Click Double-Click Click-and-Drag Look Use/Talk/Attack Move Items Right Button Take One Pace Find a Path Walk Continuously MOVING YOUR CHARACTER (RIGHT-CLICKING) To make yourself walk, simply point the arrow in the direction you wish to travel and right-click-and-hold. The farther the arrow is from you, the longer it gets, and the faster you travel. To stop moving, release the right button. When danger is near, your speed is limited in proportion to your dexterity. Double-right-clicking on a point on the screen makes you walk to that location, providing no obstacles bar the way (e. g. , a locked door). MANIPULATING OBJECTS (LEFT-CLICKING) The left mouse button is used to look, move, use or attack. Look To bring up a short description of an object, left-click on it. Move Many objects may be moved from on e location to another. To move something that is portable, left-click-and-hold on the object. The cursor changes to a hand to indicate that you are holding an object. Move the cursor over the desired destination and release the mouse. Releasing the item over a character places the item inside that character's inventory. If his Inventory Display is open, droppingtheitemon a container within the display places the item inside of that container (see Inventory Display). If a container is not in anyone's inventory, it must be open (its display visible) to drop an item into it. 2 If an object is too heavy or too large to fit inside a container, or if you can't reach it, a message saying so appears in red above the object. Use To use an object, double-left-click on it. Now the arrow keys will move the cursor instead of the Avatar. Holding down will increase the rate at which the cursor travels. Treat as if it were the left mouse button. For example, a single "click" identifies an object, while a "double-click" uses it. If you are in any attack mode, there is no red cursor to remind you, but "double-clicking" still initiates an attack. KEYBOARD "HOT KEYS" AND MOUSE EQUIVALENTS Key Function Turns combat mode on and off. Opens up the Inventory Display of each party member, beginning with the Avatar. Opens up the Statistics Display for each party member, beginning with the Avatar. Displays a scroll showing the version number of your copy of Ultima VII. Mouse Equivalent Left-click on the Dove/Sword icon in the Avatar's Inventory Display. Left-click on the heart icon within the Inventory Display of each party member. Left-click on the disk icon in the Avatar's Inventory Display. [. . . ] If you pay the trainer's fee and "trade in" training points (representing your study and practice with the trainer), the attribute you are concentrating on increases. STATUS DISPLAY Left-click to close Paralyzed Unconscious Poisoned Charmed Hungry Protected Cursed The Status Display lists a character's current attributes, both primary and secondary, and whether that character is unconscious, poisoned, charmed, hungry, protected, cursed or paralyzed. 5 COMBAT In the lower left corner of each character's Inventory Display is an icon representing the attack mode for that character when he is in combat. The following attack modes are available: Icon Available to Avatar Yes Available to Other Party Members No Attack Mode Manual Description You may direct each combat action. Yes Yes Attack weakest The character will attack the weakest opponent. The character will attack the strongest opponent. T h ec h a r a c t er will b el ess effective at hitting and more effective at dodging blows. [. . . ]

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