User manual GAMES PC LINKS 2001

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[. . . ] LINKS 2001 TM PLAYER'S MANUAL Indeo Video Interactive Copyright © 1998 Intel Corp. Indeo is a registered trademark of Intel Corporation. TrueMotion Playback Engine and compression Software Copyright ©The Duck Corp. 1993-1998 TrueMotion is a registered trademark of The Duck Corp. Special Thanks to: The USGA (United States Golf Association) David Joy as "Old Tom Morris" St. [. . . ] To go to the Help screen · Click Help or press F1. Viewport Label & Active Axis Indicator Each viewport's name is displayed in its upper-left corner. These correspond to the axis of each of the three dimensions: "x" = left/right; "y" = front/back; and "z" = up/down. Whichever axis or axes are active will be highlighted. There are shortcut keys that allow you to quickly switch the active axes. Refer to Chapter 14--"Keyboard Shortcuts. " 46 47 Chapter 9 Display Options The viewports are the main windows in the Course Designer in which you do all the course work. There are seven viewports to choose from: Top Viewport--A directly overhead view. Perspective Viewport--An angled, elevated view, offering a view of the course's contours. Left Viewport--A view from the left (ground level). Right Viewport-- A view from the right (ground level). Front Viewport-- A view from the front (ground level). Back Viewport-- A view from the back (ground level). Bottom Viewport--A view from "under" the course, looking up. To pan in a viewport 1. Click the Pan icon button from the Viewport Navigation toolbar. In a viewport, click and hold down the left mouse button. Move the mouse to move the display area. Note: Hold down the SHIFT key while moving the mouse to increase the speed. When finished, release the left mouse button. Note: Hold down the CTRL key while panning to rotate the view from a fixed position. Click the Zoom icon button from the Viewport Navigation toolbar. In a viewport, click and hold down the left mouse button. Move the mouse forward to zoom in (magnify); move the mouse backward to zoom out. Note: Hold down the SHIFT key while moving the mouse to increase the speed. [. . . ] In the Top Viewport, click where you want to plant the sound object. Chapter 13 Finalizing the Course Once you've designed Hole #1, refined the terrain, and planted the 2D and 3D objects, you have a completely playable hole. Follow the steps for "Saving and Playing Your Course" (see following). Your course will be included in the "Select Course" list. chapter 13 The 18-Hole Layout Another challenge of course design is laying out all 18 holes on the 1000x1000 yard terrain. Once you've finished Hole #1, we suggest that you use the Define Hole Path (see page 53) to lay out Holes 2­18, and then go back and flesh them out. 10. [. . . ]

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