Detailed instructions for use are in the User's Guide.
[. . . ] FOLLOWING ARE DETAILED default equipment specifications and descriptions for each 'Mech®, weapon, vehicle, and terrain in Microsoft® MechWarrior® 4: Mercenaries. Also included is a glossary of terms and acronyms used in the game. Specs are accurate as of the last ComStar transmission. MechWarrior 4: Mercenaries includes 10 new 'Mechs, and 26 'Mechs from MechWarrior 4: Black Knight and MechWarrior 4: Vengeance. [. . . ] It is among the lightest and fastest of the assault chassis, but it is well-armed, boasting three PPCs in its standard weapons configuration.
11. 0 meters
16
BATTLEMECH SPECIFICATIONS
DAISHI
CLASS:
Clan Assault
FAFNIR
CLASS:
Inner Sphere Assault
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 14. 5 Standard 51
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 18. 0 Endo Steel 53
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS:
100
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS:
100
WEAPONS:
ER Lg Laser (4), ER Med Pulse Laser (4), Clan LRM 10, Clan Ultra AC 5 (2), Clan MG Array (2)
WEAPONS:
Lg Laser (2), Med Laser (3), Heavy Gauss Rifle (2)
COMPONENTS:
None No
COMPONENTS:
None No
JUMP JETS:
JUMP JETS:
FIELD NOTES: The Daishi is the reigning
king of the 'Mechs, easily the most potent force on the battlefield, particularly when firing all weapons at once. Its name is derived from a Japanese word meaning "great death, " allegedly so-christened by the Draconis Combine's criminal underground. Regardless of the name's origins, Daishi is fitting for a 'Mech whose sole purpose is to destroy everything. Although the Daishi was originally Clan technology, the Inner Sphere managed to capture one and now deploys Daishis of its own.
11. 5 meters
FIELD NOTES: Borrowing heavily from
the design concepts of the Atlas, the Fafnir epitomizes the Lyran philosophy of designing for size and strength rather than finesse. Topping out at 100 tons at full loadout, nearly 20 tons of which is armor, the Fafnir is impervious to all but the heaviest--or luckiest--shots. The Fafnir carries tremendous firepower and makes for an excellent brawler in one-onone combat. It is the only 'Mech to carry two Heavy Gauss Rifles.
11. 5 meters
17
BATTLEMECH SPECIFICATIONS
GLADIATOR
CLASS:
Clan Assault
HAUPTMANN
CLASS:
Inner Sphere Assault
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 18. 0 Endo Steel 57 95
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 18. 0 Endo Steel 58 95
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS:
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS: WEAPONS:
ER Lg Laser, ER Med Laser (2), ER PPC, Clan Ultra AC 20
COMPONENTS:
ECM Yes
Lg Laser (2), Sm Laser, Med Pulse Laser (2), LRM 15, LBX AC 20
COMPONENTS:
LAMS No
JUMP JETS:
JUMP JETS:
FIELD NOTES:
The Gladiator sees common service only with Clan Ghost Bear. It's faster than most other assault 'Mechs while carrying a comparable weapon loadout. An OmniMech, it is versatile, has Jump Jets, and can deliver heavy-duty firepower. Well-armored, it can take a pounding while dishing one out. It's great in a close-combat slugfest or providing fire support from a distance, and it is unmatched in one-on-one combat against anything the Inner Sphere has.
13. 0 meters
FIELD NOTES: Based on captured Clan
Daishi chassis, the Hauptmann was the first OmniMech designed by the Lyran Alliance. Archon Katrina Steiner christened the new OmniMech the Hauptmann to honor the LAAF's hauptmanns (a rank of commanders). Armed comparably to the Gladiator, the Hauptmann has lots of firepower and makes a good brawler--it can dish out a lot of fire while absorbing lots of punishment. It also has a smaller profile than other assault 'Mechs, making it harder to hit.
11. 4 meters
18
BATTLEMECH SPECIFICATIONS
HIGHLANDER
CLASS:
Inner Sphere Assault
KODIAK
CLASS:
Clan Assault
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 16. 0 Endo Steel 62 90
ARMOR TYPE, TONNAGE:
Ferro Fibrous, 18. 0 Endo Steel 52
INTERNAL STRUCTURE: MAX SPEED (KPH): GROSS TONS:
'MEC
INTERNAL STRUCTURE: MAX SPEED (KPH):
AK HP
RE
GROSS TONS:
100
D
'MECH P
WEAPONS:
Lg Laser (2), Gauss Rifle, Heavy Gauss Rifle
IS
C LA
RE
WEAPONS:
N
AK
REQU
I
ER Med Laser (4), CSMRM 40 (2), Clan LBX AC 20
QU
IR E D
COMPONENTS:
LAMS Yes
COMPONENTS:
None Yes
JUMP JETS:
JUMP JETS:
FIELD NOTES: The Highlander's brutal bal-
listic firepower, coupled with its Jump Jets, make it an ideal city fighter and an excellent command 'Mech for fire lances. The Highlander's beefy undercarriage gives it an advantage when performing the Death from Above maneuver, where one 'Mech jumps atop another. Over the years, this attack has given rise to the expression "Highlander burial, " where the larger 'Mech seems to drive a smaller 'Mech into the earth. *IS 'Mech Pak must be installed to use; cannot be used in Campaign play.
11. 7 meters
FIELD NOTES: In the Inner Sphere, little is
known of the Kodiak. No complete chassis has ever been recovered from the battlefield. It is believed to be unique to Clan Ghost Bear and used almost exclusively as a command 'Mech. From what has been observed, it is a brutal and fast-moving assault 'Mech with more hardpoints than any other known 'Mech. It has devastating firepower, above average speed, and Jump Jets. Only another assault 'Mech should consider engaging a Kodiak. [. . . ] Capellan Confederation An Inner Sphere state. C-Bill The universal unit of currency across the Inner Sphere
and elsewhere.
energy weapon A firearm that emits a highly amplified beam of
electromagnetic radiation.
Federated Commonwealth (FedCom)
Federated Commonwealth.
An Inner Sphere state.
charging weapon A firearm that uses stored energy to operate
and that must be recharged after each use in order to fire again. encircle an enemy to attack while blocking escape. between empires of the Successor States.
Federated Suns A former Inner Sphere state now subsumed into the Ferro Fibrous armor The standard armor used to protect a 'Mech. [. . . ]