User manual GAMES PC MIGHT AND MAGIC CLASSICS KEYWORDS

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Manual abstract: user guide GAMES PC MIGHT AND MAGIC CLASSICSKEYWORDS

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[. . . ] New World Computing is a division of The 3DO Company. The software and related manual for this 3DO product are copyrighted. No portion of this product may be photocopied, scanned, translated, reproduced, copied or reduced to any tangible or electronic medium or machine­readable form, or publicly performed or displayed, without the prior written consent of The 3DO Company. The owner of this product is entitled to use the software and related manual for his or her own use, but is not entitled to reproduce and distribute any copies of the software or manual to any other individual or entity; nor to rent or lease this product or any copy thereof to any third party. [. . . ] Derived from: Magic Armour Class: Armour Class is a measure of how difficult it is for an enemy to hit a character. The higher the Armour Class, the better the chance of avoiding an attack. Derived from: Speed Resistances: Resistances represents your character's ability to minimise damage taken from spell attacks. Though a high resistance can greatly reduce Elemental damage, it does not make your character immune. Derived from: Awards and quest items earned during gameplay Basic Stats Might: Might is the statistic that represents a character's overall strength, and his or her ability to put that strength where it counts. Characters with a high Might statistic do more damage in combat. Experience: Experience is a simple indicator of your character's overall understanding of the world. With enough Experience Points (and a little gold), you can train your characters in training grounds throughout the land to increase their level and gain Skill Points to spend on skills. Derived from: Successful Combat or Successful Quest Competition Level: Level is a measure of the training your character has gone through. A high level contributes to Hit Points and Spell Points. Derived from: Experience Magic: Magic is the character's ability to cast spells successfully and affects how many spells the character may cast in a day's time. Endurance: Endurance determines the amount of Hit Points the character has and his or her resistance to certain physical conditions. It is also a measure of the character's physical toughness and durability. At Expert level, double the skill level is added to the character's Attack Bonus and Damage Bonus. At Master level, triple the skill level is added to the character's Attack and Damage, and the skill level is added to the character's Armour Class. The Grandmaster skill adds an additional attack plus one more attack for every 3 skill points over 10 in Unarmed Combat. SKILLS Weapons Skills Blade: The Blade skill covers all types of blades shorter than 4 feet in length. At Normal level, the skill level is added to the character's Attack Bonus. At Expert level, the recovery penalty for the weapon is halved. At Master level, the skill permits the use of a sword in the shield hand for the purpose of two­weapon fighting (dual­wielding). At Grandmaster level for the Paladin class, the skill provides an additional +1 bonus to the character's combat total per skill level and a +1 bonus per skill level to the damage the character inflicts upon its target (this bonus only applies to bladed weapons). At Grandmaster level for the Gladiator class, the skill provides a +1 bonus per skill point to the character's Armour Class, and an additional +1 bonus per skill point to the characters combat total (Bonus applies to only bladed weapons). At Grandmaster level for the Assassin class the skill provides a +1 bonus to the character's attack skill for every 3 points of skill when wielding daggers. Armour Skills Armour: The Armour skill covers the use of all kinds of armour. All character classes may wear some type of armour. At Normal level, the skill level is added to the character's Armour Class. [. . . ] A character eligible to train must do so at a Training Hall. Training Halls are located in towns throughout Chedian. They charge a fee for their services, and most have a limit to how far they can train a character. 75 Magic System Customer Support 76 CUSTOMER SUPPORT MAGIC SYSTEM PHONE U. K MAIL SCROLLS AND WANDS Spells may also be cast from scrolls and wands. Each scroll has one spell written on it and can be used once. [. . . ]

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