User manual GAMES PC MIGHT AND MAGIC VI
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Manual abstract: user guide GAMES PC MIGHT AND MAGIC VI
Detailed instructions for use are in the User's Guide.
[. . . ] Chichester
Illustrations By: Casey Dodd
© 1998 The 3DO Company. The software and the related manual for this 3DO product are copyrighted. They may not be photocopied, scanned, translated, reproduced, copied or reduced to any tangible or electronic medium or machine-readable form, or publicly performed or displayed, in whole or in part, without the prior written consent of The 3DO Company. The owner of this product is entitled to use the software and manual for this product for his or her own use, but is not entitled to sell or transfer reproductions of the software or manual to other parties in any way; nor to rent or lease the product to others without prior written permission from The 3DO Company. [. . . ] The best way to avoid being attacked while you sleep is to pass the night in an inn. Your adventurers are vigorous men and women, and they need to eat regularly to keep up their strength. While not given to snacking between meals, food is consumed every time your party sleeps. If the cupboard runs bare, your characters will be unable to benefit from sleeping, and will not get their hit points and spell points restored from rest. There are two ways of using the rest screen. You can select "Rest & Heal 8 hours" to rest until you are healed, or you can "Wait Without Healing" by selecting one of the three buttons under that heading. If you choose to rest and heal, a number will appear next to the apple icon in that section. This number indicates the amount of food you will use for sleeping on the terrain you've chosen to camp on. Certain terrain, like snow and desert, cost more food to camp on to simulate the difficult conditions of traveling through such inhospitable regions. If you select wait without healing, you will use no food, but remember that your characters need to "rest and heal" every 24 hours, or they will become weak. Whichever way you choose, pressing Esc or Exit skips the animation and puts you back in the game.
Amount of food needed to rest 8 hours, restoring all hit and spell points.
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EXPERIENCE
Experience counts. And like all great truths, this one is self-evidently simple, yet complex enough to warrant a monk's life of study. Let's consider how to add to your party's ongoing experience. As your party explores Enroth, and meets with strange and unusual creatures who quickly die screaming, each adventurer gains experience. When a character gains enough experience, they become eligible to move up a "level" in a system of status and ranking. More than an egoboost of prestige -- although there is that!-- a higher level nets additional skill points that can be used to "buy" improvements to a character's set of talents. More so, a higher ranking adventurer enjoys greater "hit" points (protecting them from damage) and spell points (enabling ever more impressive displays of magic). A level advancement is achieved by visiting the training grounds, and paying for training. Mercenary, yes. . . but you get what you pay for!The price to increase an adventurer's level is 1000 experience points for every level you advance. So, to move up from third level to fourth level, a character will need a total of 4000 experience points; following on this example, it would cost 5000 points to advance from fourth level to fifth. [. . . ] Solution: Please refer to the above Question and Answer to find out if your audio driver is DirectX compatible. If is not compatible please follow the Installing DirectX from the CD from above.
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Notes
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THE 3DO COMPANY LIMITED 90-DAY WARRANTY
The 3DO Company ("3DO") warrants to the original consumer purchaser of this 3DO software product that the compact disc on which the underlying computer program is recorded is free from defects in materials and workmanship under normal, recommended use and service for ninety (90) days from the date of purchase. The 3DO software program recorded on such a medium is sold on an "as is" basis, without any warranty or condition of any kind, and 3DO shall not be liable for any losses or damage of any kind or nature resulting from the use or inability to use such program. 3DO's entire liability and the original consumer purchaser's exclusive remedy for breach of any warranty (express or implied) shall be, at 3DO's option, either: (a) to replace, free of charge, this 3DO software product, or (b) to return to the original consumer purchaser the price paid for this 3DO software product. [. . . ]
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