User manual GAMES PC NEVERWINTER NIGHTS-EXPANSION PACK

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[. . . ] NWNPC_XLManInt 5/13/03 11:31 AM Page 1 Neverwinter Nights Expansion Pack Manual Interior Front Cover NWNPC_XLManInt 5/13/03 11:31 AM Page 2 TABLE OF CONTENTS Introduction . 12 1 NWNPC_XLManInt 5/13/03 11:31 AM Page 2 INTRODUCTION Player's Handbook . 53 N everwinter NightsTM continues the epic role-playing game revolution with the Shadows of Undrentide expansion pack, featuring allnew prestige classes, monsters, weapons, feats, skills and spells!Engage in a brand new single-player adventure with more than 20 hours of gameplay. [. . . ] Type of Feat: General Prerequisite: Strength 13+, Power Attack, Cleave, base attack bonus +4 or higher Use: Automatic Improved Initiative The character gains a +4 bonus to initiative. Type of Feat: General Prerequisite: None Use: Automatic Lingering Song The effects of the bard's songs will last an additional five rounds. Type of Feat: General Prerequisite: Bardic Music Use: Automatic Greater Spell Focus A character becomes even more adept with spells of a particular school of magic. The character gains a +4 bonus to the spell save DC for all spells of the chosen school. Type of Feat: General Prerequisite: Spell Focus (of the appropriate school) Use: Automatic. This feat may be selected multiple times, but the effects do not stack. It applies to a different school of magic in each case. This overlaps (does not stack with) the bonus from Spell Focus. Luck of Heroes Character gains a +1 bonus to all saving throws. Greater Spell Penetration A +4 bonus to caster level checks is granted to the character, when trying to beat a creature's spell resistance. Type of Feat: General Prerequisite: Spell Penetration Use: Automatic. This overlaps (does not stack with) the bonus from Spell Penetration. Type of Feat: General Prerequisite: Can only be taken at 1st level Use: Automatic Rapid Reload The character is able to reload so quickly that he gets the same number of attacks with any crossbow as he would get if he was using a normal bow. Type of Feat: General Prerequisite: Base attack bonus +2 Use: Automatic 27 26 NWNPC_XLManInt 5/13/03 11:31 AM Page 28 Resist Disease Charater gains a +4 bonus to Fortitude saving throws to resist the effects of disease. Type of Feat: General Prerequisite: None Use: Automatic Spring Attack Enemies do not get attacks of opportunity against the character when the character is moving around in combat. Type of Feat: General Prerequisite: Dexterity 13+, Dodge, Mobility, base attack bonus +4 or higher Use: Automatic Resist Poison Character gains a +4 bonus to Fortitude saving throws against poison. Type of Feat: General Prerequisite: None Use: Automatic Stealthy Character gains a +2 bonus to Hide and Move Silently checks. Type of Feat: General Prerequisite: None Use: Automatic Resistance to Energy Character gains +5 resistance against the chosen type of energy (first five points of damage of this type of energy is ignored). Type of Feat: General Prerequisite: Base Fortitude save bonus +8 Use: Automatic Strong Soul Character gains a +1 bonus to Fortitude and Will saving throws, as well as +1 bonus to any saving throw versus Death magic. Type of Feat: General Prerequisite: Can only be taken at 1st level Use: Automatic Silver Palm Character gains a +2 bonus to Appraise and Persuade checks. Thug Character gains a +2 bonus on Initiative checks and a +2 bonus on Persuade checks. Type of Feat: General Prerequisite: Can only be taken at 1st level Use: Automatic Snake Blood Character gains a +2 bonus to Fortitude saving throws against poison and a +1 reflex saving throw bonus to all saves. Type of Feat: General Prerequisite: Can only be taken at 1st level Use: Automatic 28 Type of Feat: General Prerequisite: Can only be taken at 1st level Use: Automatic Zen Archery Wisdom guides the character's ranged attacks, letting her use her Wisdom modifier instead of her Dexterity when firing ranged weapons. Type of Feat: General Prerequisite: Base attack Bonus +3, Wisdom 13+ Use: Automatic 29 NWNPC_XLManInt 5/13/03 11:31 AM Page 30 New Spells B elow is a quick summary of the new spells, grouped by class and level. Full descriptions appear in the game. Bard 0-Level Flare: A burst of hot light is fired from the caster to one target, making it suffer a ­1 penalty to attack rolls. Inflict Light Wounds: If the caster succeeds in striking an opponent with a touch attack, the target suffers 1d8 points of damage, +1 point per caster level to a maximum of +5. Inflict spells have a reverse effect when used on undead, causing the targeted undead to take an amount of healing equal to what the spell normally damages. Divine Favor: The caster gains a +1 bonus to attack and weapon damage rolls for every three caster levels (at least +1, to a maximum of +5). [. . . ] CHOICE OF LAW AND VENUE This EULA is governed by the laws of the United States of America and the State of New York, exclusive of its conflicts of law provisions. The exclusive venue for litigation regarding or arising from this EULA is New York County, New York and you agree to submit to the Jurisdiction of the courts of New York County, New York for any such litigation. MISCELLANEOUS If any provision or portion of this EULA is found to be unlawful, void, or for any reason unenforceable, it will be severed from and in no way affect the validity or enforceability of the remaining provisions of the EULA. This EULA constitutes the entire agreement between you and the Company regarding the Software and its use. 50 51 NWNPC_XLManInt 5/13/03 11:31 AM Page 52 INDEX A Adventurers 9 Deekin Scalesinger 9 Dorna Trapspringer 9 Xanos Messarmos 9 Alignment Shift 20 Atari Web Sites 47 NEVERWINTER NIGHTS Shadows of Undrentide © 2003 Atari, Inc. [. . . ]

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