Lastmanuals offers a socially driven service of sharing, storing and searching manuals related to use of hardware and software : user guide, owner's manual, quick start guide, technical datasheets... DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!
If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Lastmanuals provides you a fast and easy access to the user manual GAMES PC PATRICIAN 3. We hope that this GAMES PC PATRICIAN 3 user guide will be useful to you.
Lastmanuals help download the user guide GAMES PC PATRICIAN 3.
Detailed instructions for use are in the User's Guide.
[. . . ] TABLE OF CONTENTS 1 PREFACE 2 INSTALLATION AND STARTING A GAME
2. 1 INSTALLING 2. 2 STARTING 3. 1 IF YOU
A THE
1 9 9
9 10
GAME
GAME EXPERIENCING PROBLEMS
3 SUPPORT
ARE
10
10 10
3. 2 CONTACTING US
3. 2. 1 Website 3. 2. 2 Forum 3. 2. 3 E-mail 3. 2. 4 Post
10 10 10 10
4 QUICK START
4. 1 TUTORIAL 4. 2 QUICK START
AND
10
11 11
GAME CONTROLS
4. 2. 1 Playing Speed 4. 2. 2 Game Controls 4. 2. 3 Screen Layout 4. 2. 3. 1 Sections of the Screen 4. 2. 3. 2 Town View 4. 2. 3. 3 Sea Map 4. 2. 3. 4 Sea Battle View
4. 3 TRADE
11 11 12 12 12 12 12
12
4. 3. 1 How to Trade 4. 3. 2 What to Trade 4. 3. 3 What Next?
12 13 13
5 THE GAME WORLD
5. 1 TOWNS
13
13
5. 1. 1 Hanseatic Towns 5. 1. 2 Hanseatic Trading Offices 5. 1. 3 Hanseatic Trading Stations 5. 1. 4 Founding Towns
5. 2 INSIDE
A
14 14 14 14
14
TOWN
5. 2. 1 The Town's Citizens 5. 2. 2 Goods Supply 5. 2. 3 Infrastructure 5. 2. 4 Events
5. 3 WEATHER
14 14 15 15
15
6 MAIN MENU
6. 1 TUTORIAL
15
15
1
6. 2 CAMPAIGNS 6. 3 SINGLE-PLAYER GAME
15 15
6. 3. 1 Player Settings 6. 3. 2 Difficulty Level 6. 3. 3 Define your Goal
6. 4 MULTI-PLAYER GAME 6. 5 LOADING 6. 6 OPTIONS 6. 7 CREDITS 6. 8 EXIT
15 16 16
16 16 17 17 17
7 CONTROLS
7. 1 MOUSE CONTROL 7. 2 MORE CONTROLS 7. 3 SEA MAP 7. 4 MINI-MAP
AND
17
17 18 18 TITLE BAR 19
7. 4. 1 Mini-map 7. 4. 2 Title Bar 7. 4. 2. 1 Town View Title Bar 7. 4. 2. 1 Sea View Title Bar
7. 5 BUTTON BAR
19 19 20 20
20
7. 5. 1 News Menu
20
8 TRADE AND GOODS PRODUCTION
8. 1 BASIC CONCEPT
21
21
8. 1. 1 Towns and Supply Needs 8. 1. 2 Production and Prices 8. 1. 3 Information 8. 1. 4 Trading 8. 1. 5 Ships and Transport
8. 2 YOUR TRADING OFFICE
21 21 21 22 22
22
8. 2. 1 The Trading Office Menu 8. 2. 1. 1 Total 8. 2. 1. 2 Stock of Goods 8. 2. 1. 3 Stock of Weapons 8. 2. 1. 4 Warehouse 8. 2. 1. 5 Trading Office 8. 2. 1. 6 Personal 8. 2. 1. 7 Move 8. 2. 2 Limitations to building trading offices 8. 2. 3 Warehouse
8. 3 GOODS PRODUCTION
2
22 22 23 23 23 23 23 23 23 23
24
8. 4 TRADE
ROUTES: AUTOMATIC TRADING
24
8. 4. 1 Selecting Towns 8. 4. 2 Choosing Goods and Trading Methods 8. 4. 3 Price Limits 8. 4. 4 Goods Quantities 8. 4. 5 Goods Priorities 8. 4. 6 Activating Trade 8. 4. 7 Loading and Saving 8. 4. 8 Blocking Towns and Repairs 8. 4. 9 Goods Menu 8. 4. 10 Prices 8. 4. 11 Town and Action Order
8. 5 OTHER TRADES
24 24 24 24 24 25 25 25 25 26 26
26
8. 5. 1 Loans 8. 5. 2 Trade with the Hinterland 8. 5. 3 Imports
26 26 26
9 SHIPS
9. 1 SHIP TYPES 9. 2 SHIPBUILDING
AND
26
26 REPAIRS 27
9. 2. 1 Repairing Ships 9. 2. 2 Building a Ship 9. 2. 3 Order List 9. 2. 4 Repair List 9. 2. 5 Upgrading your Ship 9. 2. 6 Changing a Ship's Name
9. 3 HIRING
A
28 28 28 28 28 28
28
CREW
9. 3. 1 Hiring Sailors 9. 3. 1. 1 Crew's Morale 9. 3. 1. 2 Mutiny 9. 3. 2 Recruiting Captains 9. 3. 2. 1 Special Skills of all Captains 9. 3. 2. 2 A Captain's Attributes
9. 4 ARMING SHIPS 9. 5 SHIP MENU 9. 6 SPECIAL CASES
28 28 29 29 29 29
29 29 30
9. 6. 1 Transfer between two Ships 9. 6. 2 Blocked Ships 9. 6. 3 Wear and Tear
9. 7 CONVOYS
30 30 30
30
9. 7. 1 Putting a Convoy Together
30
3
9. 7. 2 Public and Private Convoys 9. 7. 3 Dissolving a Convoy 9. 7. 4 Joining a Convoy 9. 7. 5 Leaving a Convoy 9. 7. 6 Blocked Convoys
31 31 31 31 31
10 ACTION BUILDINGS
10. 1 YOUR TRADING OFFICE 10. 2 DOCK CRANES 10. 3 MARKET HALL
31
31 32 32
10. 3. 1 Stock 10. 3. 2 Production 10. 3. 3 Consumption
10. 4 TOWN GATE
32 32 32
32
10. 4. 1 Presents 10. 4. 2 Selling Goods 10. 4. 3 Delivery Agreements 10. 4. 4 Loans 10. 4. 5 Overland Route 10. 4. 6 War
10. 5 BARN 10. 6 TAVERN
32 32 32 32 32 32
32 33
10. 6. 1 Contract Brokers 10. 6. 2 Ordinary Trader 10. 6. 3 Sailors and Captains 10. 6. 4 Weapons' Dealers 10. 6. 5 Pirates 10. 6. 6 Thieves 10. 6. 7 Informers 10. 6. 8 Travellers 10. 6. 9 The Side Room
10. 7 SHIPYARDS
AND
33 33 33 33 33 33 33 33 33
34 34 34
REPAIR DOCKS
10. 8 WEAPON SMITH 10. 9 MONEY LENDER
10. 9. 1 Take out a Loan 10. 9. 2 Repay a Loan 10. 9. 3 Grant a Loan 10. 9. 4 Granted Loans 10. 9. 5 Buy Shares 10. 9. 6 Sell Shares
10. 10 THE GUILD
4
34 34 34 34 34 34
34
10. 10. 1 Joining 10. 10. 2 Auctions 10. 10. 3 Auction Room 10. 10. 4 Convoys 10. 10. 5 Members 10. 10. 6 Goods Trading Centres
10. 11 TOWN HALL
34 34 35 35 35 35
35
10. 11. 1 Public Notices 10. 11. 2 Outrigger 10. 11. 3 Town Info 10. 11. 4 Hanseatic Info 10. 11. 5 Council Chamber 10. 11. 6 Town Hall Cellar 10. 11. 7 Town Coffers 10. 11. 8 Alderman's Office
10. 12 BATH HOUSE 10. 13 CHURCH
35 35 35 36 36 36 36 36
36 36
10. 13. 1 Pray 10. 13. 2 Feeding the Poor 10. 13. 3 Donation for Church Interior 10. 13. 4 Extending the Church
10. 14 MARKET SQUARE 10. 15 COMPETITION'S TRADING OFFICES 10. 16 HARBOUR MASTER 10. 17 ARSENAL
36 36 36 36
37 37 37 37
11 BUILDING
11. 1 BASICS
OF
37
37
BUILDING
11. 1. 1 Building Contracts 11. 1. 2 Construction
11. 2 TRADING OFFICE BUILDINGS
37 38
38
11. 2. 1 Warehouses 11. 2. 2 Town Houses
11. 3 CITY BUILDINGS
38 38
38
11. 3. 1 Wells 11. 3. 2 Roads 11. 3. 3 Hospitals 11. 3. 4 Chapel 11. 3. 5 School 11. 3. 6 Mint 11. 3. 7 Monument
38 38 39 39 39 39 39
5
11. 4 PRODUCTION FACILITIES
40
11. 4. 1 Businesses Producing Raw Materials 11. 4. 2 Finishing Businesses
11. 5 TOWN FORTIFICATIONS
40 41
43
11. 5. 1 Bombards (port and gate) 11. 5. 2 Cannons (port and gate)
11. 5. 3 TOWN WALL 11. 5. 4 PITCH SHOOTS
43 43
43 43
12 CAREER AND POLITICS
12. 1 RISE
AND
43
43
REPUTATION
12. 1. 1 Career Development 12. 1. 2 Types of Reputation 12. 1. 3 Checking and Raising your Reputation 12. 1. 4 Your Reputation 12. 1. 5 A Family
12. 2 COUNCILLOR
43 44 44 45 45
45
12. 2. 1 Member of the Town Council 12. 2. 2 Contacts with the Region's Prince
12. 3 PATRICIAN 12. 4 LORD MAYOR
45 45
46 46
12. 4. 1 Town Council Decisions 12. 4. 2 Vote 12. 4. 3 The Town Coffers 12. 4. 4 Troops
12. 5 CANDIDATE 12. 6 ALDERMAN
FOR
46 46 46 47
47 48
ALDERMAN
12. 6. 1 Hanseatic League Day 12. 6. 2 Events 12. 6. 3 Calling a Hanseatic League Day
12. 7 BRIBING
48 48 48
49
12. 7. 1 Influencing Elections 12. 7. 2 Trials
49 49
13 FIGHTS AND BATTLES
13. 1 PREVENTATIVE MEASURES
49
49
13. 1. 1 Town Defences
13. 2 SEA BATTLE
49
49
13. 2. 1 Identifying the Enemy 13. 2. 1. 1 View Radius 13. 2. 1. 2 Attack Radius 13. 2. 2 Sea Battle Commences
6
50 50 50 50
13. 2. 2. 1 Automatic Battles 13. 2. 2. 2 Manual Battles 13. 2. 2. 3 Captain and Crew 13. 2. 3 Controlling your Ship Manually During Battle 13. 2. 3. 1 Sail Automatically 13. 2. 3. 2 Sail Manually 13. 2. 3. 3 Weapons and Tactics 13. 2. 4 Damages sustained during Sea Battles 13. 2. 4. 1 Ship Damage 13. 2. 4. 2 Weapon Damage 13. 2. 4. 3 Loss of Crew 13. 2. 5 Battles to Board another Ship 13. 2. 6 Taking a Ship over after a Sea battle 13. 2. 7 Attacking Convoys
13. 3 PIRATES
50 50 50 50 51 51 51 51 51 51 51 51 52 52
52
13. 3. 1 Hiring Pirates 13. 3. 2 Turn Pirate Yourself!13. 3. 3 Pirate Hunt
13. 4 ATTACKS
ON
52 52 53
53
TOWN (LAND
SIEGE)
13. 4. 1 First Skirmishes 13. 4. 1. 1 The Besiegers Set Up Camp 13. 4. 1. 2 The Town Reacts 13. 4. 2 The Town Gate Functions during a Siege 13. 4. 2. 1 Attack 13. 4. 2. 2 Surrender 13. 4. 2. 3 Buy Freedom 13. 4. 3 The Attack Starts 13. 4. 3. 1 Behaviour of the Attackers 13. 4. 3. 2 Behaviour of the Defenders 13. 4. 4 Final Decision 13. 4. 4. 1 Victory goes to the Besiegers 13. 4. 4. 2 Victory goes to the Town 13. 4. 5 The Citizens' Behaviour
13. 5 ATTACKS
ON
53 53 53 53 53 53 53 53 53 54 54 54 54 54
54
TOWN
FROM THE
SEA
13. 5. 1 Opponents 13. 5. 2 Defenders 13. 5. 3 The Attack from Sea
54 54 55
14 EXPEDITIONS
14. 1 DESTINATIONS 14. 2 GOODS
AND
55
55 55
7
GOLD
14. 3 ORDERS
56
14. 3. 1 Explore 14. 3. 2 Trade 14. 3. 3 Contracts
14. 4 RISKS 14. 5 THE EXPEDITION RETURNS
56 56 56
56 56
15 MULTI-PLAYER MODE P
15. 1 HOT SEAT 15. 2 NETWORK GAME (LAN)
56
56 56
15. 2. 1 Setting up a Network Game 15. 2. 1. 1 Game Description 15. 2. 1. 2 Personal Settings 15. 2. 1. 3 Players 15. 2. 1. 4 Chat Area 15. 2. 2 Joining a Network Game 15. 2. 3 Loading a Game 15. 2. 4 Special Features of Network Games 15. 2. 4. 1 Saving a Game 15. 2. 4. 2 Removing or Adding Players 15. 2. 4. 3 Chatting during Game 15. 2. 4. 4 Fast Forward
15. 3 PLAYING
OVER THE
57 57 57 57 57 57 57 58 58 58 58 58
58
INTERNET
15. 3. 1 Connecting through the Main Program 15. 3. 2 Connect through Ascman 15. 3. 2. 1 Ascman Interface 15. 3. 2. 2 Starting a Game
58 58 58 59
16 CREDITS 17 APPENDIX
17. 1 GAME HOTKEYS 17. 2 PRICE 17. 3 PRICE 17. 4 TYPES
OF OF OF
60 62
62
IN
BUILDINGS SHIPS
IN
GOODS
63 63 64
GOODS
GOODS
8
1 Preface
The Hanseatic League was founded in the middle of the 13th century to protect its members trading interests. Initially it was a loose organisation of a few daring traders. Over time, however, it developed into a very powerful trading concern. [. . . ] You should try to restrict your weapon's purchases to buying from the weapon smith.
10. 6. 5 Pirates
Please refer to Chapter 13. 3, Pirates for information on hiring pirates. This isn't as silly as it might at first appear. Once you've hired a pirate, you select the region he'll operate in (the window gives this option) and he will cause considerable unrest with his raids. This at the least will damage a competitor's business or possibly be his ruin. However, if the pirate is caught, the long arm of the law will catch you - and this can prove very expensive.
10. 6. 6 Thieves
During your travels you may find that you come across one of these low life characters. Cross such a character's palm with some money and they will break into another local trader's office and destroy some goods for you. Quite handy if you really want to make an annoying competitor's life a bit more difficult.
10. 6. 7 Informers
Informers will offer to sell you information about unusual events affecting supply and demand. They will also be happy to impart special events such as famine, shortage of certain goods or weapons, fires, epidemics, sieges and the presence of pirates to you as long as you pay handsomely for the pleasure. If you are willing to oblige, the amount demanded will be paid from your account, and the news item will appear in Personal News in the News menu.
10. 6. 8 Travellers
You won't meet travellers very often, but whenever you do they are likely to be in quite a hurry. Most of the time they will want to get to some far-flung place and will be willing to pay through the nose to get to this destination. Travellers will always tell you exactly how long they have to get there. If you take the job on, you will have to get a move on.
10. 6. 9 The Side Room
In this room you can occasionally meet with individuals wanting to conduct business with you. You can make deals to purchase treasure maps, hunt down pirates for a bounty, escort endangered citizens, transport goods, smuggle some goods, or just rent out free space in your warehouses. You never know quite what you may find!
10. 7 Shipyards and Repair Docks
The shipyard is one of the most important buildings in town, as the ships built, repaired or upgraded here form the basis of your whole enterprise. You can watch the work being carried out on current orders in the repair dock. Hanseatic League trading posts have no shipyards capable of building new ships, just repair docks to carry out repairs or upgrades. You will find more information about shipyards in Chapter 9, Ships.
33
10. 8 Weapon Smith
As soon as you have a trading office in town you will be able to purchase weapons from the weapon smith. There are six types of ship weapons to choose from, from small trebuchets to bombards and cannons, as well as cutlasses for your sailors. As lord mayor you may also purchase hand weapons for the troops. You can tell the weapon smith what kind of hand weapon you require most urgently. Mark these weapons in the Priority column.
Note: You have to be lord mayor of the town to purchase hand weapons from the smith. An alderman can purchase weapons in any town. [. . . ] You can also start it directly from there. After starting Ascman you have to enter a name for other users to see. If another player is already using this name, a number (e. g. Ascman automatically submits the IP addresses of all players.
15. 3. 2. 1 Ascman Interface
User name/channel Displays all players on the Ascaron game server, sorted by user name or channel. [. . . ]
DISCLAIMER TO DOWNLOAD THE USER GUIDE GAMES PC PATRICIAN 3
Lastmanuals offers a socially driven service of sharing, storing and searching manuals related to use of hardware and software : user guide, owner's manual, quick start guide, technical datasheets... In any way can't Lastmanuals be held responsible if the document you are looking for is not available, incomplete, in a different language than yours, or if the model or language do not match the description. Lastmanuals, for instance, does not offer a translation service.
Click on "Download the user manual" at the end of this Contract if you accept its terms, the downloading of the manual GAMES PC PATRICIAN 3 will begin.