User manual GAMES PC POLICE QUEST 3

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Manual abstract: user guide GAMES PC POLICE QUEST 3

Detailed instructions for use are in the User's Guide.

[. . . ] · If the AutoPlay feature does not work when you put the CD into the drive, do the following: · Double-click your "My Computer" desktop icon · In the window that opens, double-click your CD-ROM drive (it is usually the D: drive) · In the list that appears, find the file called setup. exe and double-click it. · The installation program will now begin. During installation you will be presented with a choice between a "Typical" or "Minimal" installation. The "Typical" installation takes up more hard drive space but is strongly recommended, it will allow for large scenes to be loaded much faster than a "Minimal" installation will. INTRODUCTION Ever wanted to create your own first person shooter, running through a darkened crypt against hordes of zombies? [. . . ] At the top of the screen you will notice the other category types (horror, war, space, etc) each with their own colour. You can mix and match as many of these as you like when building your scene. This means it's perfectly possible to have a jungle-style walkway leading out into an open "cartoon" area. The top right corner of the screen provides you with the current tile and the scene size (in this case 8x5). Finally the bottom three buttons let you view your scene in 3D mode, OK (save the scene) or Cancel back to the main editor. At any time you can press the F1 key to display the integrated help screen. 32 33 BUILDING A SCENE Use the mouse and click on a tile to select it. Pressing the left mouse button with a tile selected anywhere on the grid will place that tile. If you then click the left mouse button a second time it will place the same tile again, but it will automatically rotate it for you by 90 degrees. You can continue this process until the tile is the correct way around. However you don't have to use this method to rotate a tile, although useful it's quite slow work if you need to place a lot of "rotated" tiles. Instead after selecting the tile you can press the < and > keys on your keyboard to rotate the tile in the desired direction. They stand for "Starting Point", "Boss" and "Ending Point" respectively. You need to place one of each type of tile before being able to test your scene in 3D mode. The Start Point determines where in the scene the player will begin their journey. You may want to create some kind of corridor leading up to a large open area, so you'd place the "S" tile at the beginning of this corridor. The End Point tells The 3D Gamemaker where you wish the scene to be declared as "over" once the player reaches it. For example in a driving game you may want the player to complete a lap of the level, so you'd set the start and end points appropriately. The Boss tile places the end of level boss within the scene. By using this tile you could create some sneaky scenes, perhaps hiding the boss just around the corner from the end of the level, great for building suspense and tension!Here is our sample scene with the special tiles placed: SAVING YOUR SCENE Click on the OK button when you're ready to leave the scene editor and save your scene. Your scene must include the S (start), B (boss) and E (end) markers for it to be a valid scene. You will be prompted to add any markers that are missing before you can save. [. . . ] The 3D Gamemaker allows for this. CREATING A THUMBNAIL So you've got your model in . X format, you've created the folder and copied everything across ­ the only thing left to do is create a thumbnail to appear within The 3D Gamemaker window. How you create the thumbnail is up to you, perhaps you might like to render a small version of it or screen grab from your 3D package. Whatever you decide there are 3 things to bear in mind: 1. The thumbnail must be 110x97 pixels in size. [. . . ]

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