User manual GAMES PC PRO PINBALL-TIMESHOCK

Lastmanuals offers a socially driven service of sharing, storing and searching manuals related to use of hardware and software : user guide, owner's manual, quick start guide, technical datasheets... DON'T FORGET : ALWAYS READ THE USER GUIDE BEFORE BUYING !!!

If this document matches the user guide, instructions manual or user manual, feature sets, schematics you are looking for, download it now. Lastmanuals provides you a fast and easy access to the user manual GAMES PC PRO PINBALL-TIMESHOCK. We hope that this GAMES PC PRO PINBALL-TIMESHOCK user guide will be useful to you.

Lastmanuals help download the user guide GAMES PC PRO PINBALL-TIMESHOCK.


Mode d'emploi GAMES PC PRO PINBALL-TIMESHOCK
Download
Manual abstract: user guide GAMES PC PRO PINBALL-TIMESHOCK

Detailed instructions for use are in the User's Guide.

[. . . ] Rules Welcome to TIMESHOCK! Using the Operator's Menu Tips for Mastering Pro Pinball TIMESHOCK!Rules I do not know exactly what time you presently inhabit so I cannot tell in what dark age of pre-science you dwell, but you probably don't even know that time is crystalline. It flows from the future and crystallizes at the door of the present. The past is solid and cannot be altered. And my work on the fluid future threatens to destroy the solid past. [. . . ] The Book Keeping Menu categories are: 1. 1 STANDARD AUDITS 1. 2 FEATURE AUDITS 1. 3 HISTOGRAMS The Standard, Feature, and Histograms audit items list the number of times each feature has occurred. Many audit items also show a percentage; this is usually the percentage of total games or balls played, depending on the item. 1. 4 TIME STAMPS The Time Stamps audit items list the times and dates when events last occurred. Audit items can be cleared (zeroed out) by using Utility item 4. 1. Use the Up, Next, Previous, and Enter Buttons to view the desired Book Keeping audit items. The available audit items are listed in Tables 2 to 5 following. 23 Using the Operator's Menu TABLE 2. STANDARD AUDITS 1. 1. 1 1. 1. 2 1. 1. 3 1. 1. 4 1. 1. 5 1. 1. 6 1. 1. 7 1. 1. 8 1. 1. 9 Games Started Games Completed Replay Awards Match Awards Left Drains Center Drains Right Drains Balls Played Extra Balls 1. 1. 15 Tilts 1. 1. 16 One Player Games 1. 1. 17 Two Player Games 1. 1. 18 Three Player Games 1. 1. 19 Four Player Games 1. 1. 20 Replay Level 1. 1. 21 Left Flipper 1. 1. 22 Right Flipper 1. 1. 23 Total Regular Plays 1. 1. 24 Total Novice Plays 1. 1. 25 Total Tournament Plays 1. 1. 26 Total Challenge Plays 1. 1. 27 High-Score Reset Count 1. 1. 10 Ball Saves 1. 1. 11 Time On 1. 1. 12 Total Play Time 1. 1. 13 Average Ball Time 1. 1. 14 Average Game Time REMEMBER: A FULLY FUNCTIONING GAME ALWAYS EARNS MORE THAN ONE WITH UNRESOLVED FAULTS. 24 Using the Operator's Menu TABLE 3. FEATURE AUDITS 1. 2. 1 Continents Explored 1. 2. 2 Continent Extra Balls 1. 2. 3 Explorations Started 1. 2. 4 Explorations Completed 1. 2. 5 Rushmore Started 1. 2. 6 Rushmore Completed 1. 2. 7 Chunnel Started 1. 2. 8 Chunnel Completed 1. 2. 9 Powerplant Started 1. 2. 10 Powerplant Completed 1. 2. 11 Robot Started 1. 2. 12 Robot Completed 1. 2. 13 Chariot Started 1. 2. 14 Chariot Completed 1. 2. 15 Pyramid Started 1. 2. 16 Pyramid Completed 1. 2. 17 Dinosaur Started 1. 2. 18 Dinosaur Completed 1. 2. 19 Volcano Started 1. 2. 20 Volcano Completed 1. 2. 21 Global Dominations 1. 2. 22 Global Dominations Comp. 1. 2. 23 Locks Lit 1. 2. 24 Balls Locked 1. 2. 25 Time Machine Frenzies 1. 2. 26 Time-Drive Enabled 1. 2. 27 Time Travels 1. 2. 28 Fragments Found 1. 2. 29 Fragments Locked 1. 2. 30 Jackpots 1. 2. 31 Double Jackpots 1. 2. 32 Triple Jackpots 1. 2. 33 Super Jackpots 1. 2. 34 Ultra Jackpots 1. 2. 35 Time Warps Lit 1. 2. 36 Time Warps Started 1. 2. 37 Warp Jackpots 1. 2. 38 Scanners Lit 1. 2. 39 Scanners Collected 1. 2. 40 Scanner Extra Balls 1. 2. 41 Super Scanners Lit 1. 2. 42 Super Scans Collected 1. 2. 43 Left Drops Completed 1. 2. 44 Right Drops Completed 1. 2. 45 Magnet Completed 1. 2. 46 MagnoSavesTM Used 1. 2. 47 Successful MagnoSavesTM 1. 2. 48 Lucky Escapes 1. 2. 49 Multipliers Advanced 1. 2. 50 Multiplier Extra Balls 1. 2. 51 Hold Multipliers 1. 2. 52 Hold Jets 1. 2. 53 Light Video Mode 1. 2. 54 Instant Time Warps 1. 2. 55 Mysteries 1. 2. 56 Reverse Frenzies 1. 2. 57 Reverse Extra Balls 1. 2. 58 Super Spinners 1. 2. 59 Super Jets Advanced 1. 2. 60 1!Quickshots Scored 1. 2. 70 Quickshot Manias 1. 2. 71 Quickshot Manias Comp. 1. 2. 72 Video Modes 1. 2. 73 Video Modes Completed 1. 2. 74 Video Mode Extra Balls 1. 2. 75 Ramp Rampages 1. 2. 76 Ramp Rampages Completed 1. 2. 77 Timeshock!1. 2. 79 Wizard Frenzies 1. 2. 80 Total Souvenirs 1. 2. 81 Ultra Bonus Boosts 1. 2. 82 Ultra Spinners 1. 2. 83 Cows 1. 2. 84 Secret Video Modes 1. 2. 85 Ultra Jets 1. 2. 86 Ultra MagnoSavesTM 1. 2. 87 Ultra Ballsavers 1. 2. 88 Specials 1. 2. 89 Extraball Quickshots 1. 2. 90 Very Big Points 1. 2. 91 2-Ways 1. 2. 92 3-Ways 1. 2. 93 4-Ways 1. 2. 94 5-Ways 1. 2. 95 6-Ways 1. 2. 96 7-Ways 1. 2. 97 8-Ways 1. 2. 98 9-Ways 1. 2. 99 10-Ways+ 1. 2. 100 Combos 1. 2. 101 Double Combos 1. 2. 102 Triple Combos 1. 2. 103 Super Combos 1. 2. 104 Ultra Combos 1. 2. 105 Reverse Combos 1. 2. 106 Spinner Shots 1. 2. 107 Spinner Ramp Combos 25 Using the Operator's Menu TABLE 4. HISTOGRAMS 1. 3. 1 Scores 0-99 Million 1. 3. 2 Scores 100-199 Million 1. 3. 3 Scores 200-499 Million 1. 3. 4 Scores 500-999 Million 1. 3. 5 Scores 1-1. 9 Billion 1. 3. 6 Scores 2-4. 9 Billion 1. 3. 7 Scores 5-9. 9 Billion 1. 3. 8 Scores 10+ Billion 1. 3. 9 Game Time 0-1 Min 1. 3. 10 Game Time 1-2 Mins 1. 3. 11 Game Time 2-3 Mins 1. 3. 12 Game Time 3-4 Mins 1. 3. 13 Game Time 4-5 Mins 1. 3. 14 Game Time 5-10 Mins 1. 3. 15 Game Time 10-15 Mins 1. 3. 16 Game Time 15-20 Mins 1. 3. 17 Game Time 20-30 Mins 1. 3. 18 Game Time 30+ Mins NOTE: ALL HISTOGRAM ITEMS DISPLAY BEING PERCENT OF ALL GAMES AS #(%), THE % TABLE 5. TIME STAMPS 1. 4. 1 Current Time 1. 4. 1 Current Time 1. 4. 2 Audits Cleared 1. 4. 2 Audits Cleared 1. 4. 3 Credits Cleared 1. 4. 3 Credits Cleared 1. 4. 4 Factory Adjust 1. 4. 4 Factory Adjust 1. 4. 5 Factory Reset 1. 4. 5 Factory Reset NOTE: ALL TIME STAMP ITEMS DISPLAY hh:mm dd/mmm/yyyy 1. 4. 6 Last Game Start 1. 4. 6 Last Game Start 1. 4. 7 Last Replay 1. 4. 7 Last Replay 1. 4. 8 Last Grand Champ 1. 4. 8 Last Grand Champ 1. 4. 9 Last High Score 1. 4. 9 Last High Score AS 26 Using the Operator's Menu TABLE 6. STANDARD ADJUSTMENTS Menu Item 2. 1. 1 2. 1. 2 2. 1. 3 2. 1. 4 2. 1. 5 2. 1. 6 2. 1. 7 2. 1. 8 2. 1. 9 2. 1. 10 2. 1. 11 2. 1. 12 2. 1. 13 2. 1. 14 2. 1. 15 2. 1. 16 2. 1. 17 2. 1. 18 Balls Per Game Maximum Extra Balls Ball Saver Time Max Saves Per Ball Maximum Credits Allow Extra Ball Buy-In Maximum E. B. Buy-Ins Replay Percent Replay Base Match Feature Show Date And Time Tournament Mode Allow Novice Mode Novice Mode Time Tilt Warnings European Score Format Bonus Flips Game Restart Factory 3 10 20 sec. 2 10 YES 3 10% 100 Million 10% YES NO YES 120 sec. 3 NO YES SLOW Adjustment Range 1 to 10 NO, 1 to 10, unlimited NO, 5 sec. steps) 1 to 5 NO, 1 to 30 YES, NO 1 to 9 5% to 25% (1% steps) 50 Million to 1, 000 Million (50M steps) OFF, 1% to 25% (1% steps) YES, NO NO, YES YES, NO 30 sec. steps) NO, 1 to 10 NO, YES YES, NO SLOW, INSTANT, NEVER ADJUSTMENTS 2. 1 2. 2 2. 3 STANDARD ADJUSTMENTS FEATURE ADJUSTMENTS HIGH-SCORE ADJUSTMENTS Use the Up, Next, Previous, and Enter Buttons to view and adjust the desired items. The available adjustment items are listed in Tables 6 to 8 following, and are described in more detail below. STANDARD ADJUSTMENTS 2. 1. 1 2. 1. 2 BALLS PER GAME MAXIMUM EXTRA BALLS Self-explanatory. The maximum number of extra balls (excluding Buy-In extra balls) allowed in a single game. 2. 1. 3 BALL SAVER TIME The time the Ball Saver remains active before switching off. 27 Using the Operator's Menu 2. 1. 4 MAX SAVES PER BALL The maximum number of saves (by the Ball Saver) allowed per player in one ball. 2. 1. 5 MAXIMUM CREDITS The maximum number of credits the machine will store. Credits beyond this number are lost. 2. 1. 6 2. 1. 7 ALLOW EXTRA BALL BUY-IN MAXIMUM E. B. BUY-INS Self-explanatory. Maximum number of Buy-In Extra Balls allowed per player in one game. [. . . ] Description: If a ball is coming down the inlane, a hold pass can be useful. Simply hold up the flipper closest to the ball and make the ball jump over it, using it as a ramp. Slower balls can be helped along by a timely nudge, or by "tapping" the ball with the flipper when it is on the tip of it ("top of the ramp") to get it over to the other flipper. SLINGSHOT PASS Purpose: To redirect a trapped ball from one flipper to the other. Description: This technique is quite dependent on which game you are playing, but is feasible on most machines, although it can be more or less easy. [. . . ]

DISCLAIMER TO DOWNLOAD THE USER GUIDE GAMES PC PRO PINBALL-TIMESHOCK

Lastmanuals offers a socially driven service of sharing, storing and searching manuals related to use of hardware and software : user guide, owner's manual, quick start guide, technical datasheets...
In any way can't Lastmanuals be held responsible if the document you are looking for is not available, incomplete, in a different language than yours, or if the model or language do not match the description. Lastmanuals, for instance, does not offer a translation service.

Click on "Download the user manual" at the end of this Contract if you accept its terms, the downloading of the manual GAMES PC PRO PINBALL-TIMESHOCK will begin.

Search for a user manual

 

Copyright © 2015 - LastManuals - All Rights Reserved.
Designated trademarks and brands are the property of their respective owners.

flag