User manual GAMES PC ROBOT ARENA 2

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[. . . ] RA_JCManInt. qxd 1/7/03 3:31 PM Page 1 ROBOT ARENATM: CONSTRUCT DEMOLISH CONTROL PC MANUAL FRONT COVER RA_JCManInt. qxd 1/7/03 3:31 PM Page 2 TABLE OF CONTENTS First Things First . . 4 Welcome to Robot ArenaTM: Construct Demolish Control . . 31 FIRST THINGS FIRST The ReadMe File The Robot ArenaTM: Construct Demolish Control CD-ROM game has a ReadMe file where you can view both the License Agreement and updated information about the game. We strongly encourage you to take the time to read this file in order to get the benefit of changes made after this manual went to print. [. . . ] Click on the Structure Design button to show a blank blueprint. If you already worked on a chassis during this session, you will see your last chassis shape. Step 1 of creating your chassis is to draw the outline of your robot baseplate (the bottom of your robot). Imagine you are looking at the robot from the top down, and begin plotting points on the blueprint grid to draw your outline. If you choose Draw Freeform, place the mouse cursor over the grid and click the left mouse button to place points and make a shape. There are a few rules to follow: · · · · · Your final point must connect back to the first one. No two points can be closer than one grid unit. Corner angles cannot be smaller than a minimum angle amount. You have a maximum of 16 points. Armor After you have created a chassis, you can add armor to the chassis. You may add armor immediately, or add armor after you have decided on your internal components. You have a choice between four armor types, each with a different strength (the number on the left) and weight (the number on the right). You might want a lighter material so that your robot can make a certain weight class or to drive faster. Or, if you aren't concerned about weight and speed, you can pick a heavier material to give your robot more protection. If the Apply Default Chassis Appearance box is checked when you pick an armor type, your chassis appearance will be modified to look like that particular armor. If you prefer to paint the chassis surface yourself (or have already done so), you can uncheck this option and your chassis appearance will not be changed. Note that weight and defensive strength of your armor are not affected by this option, only the visual appearance. Note: You can return to the armor screen at any time to change the armor for your robot. If you choose Circle, use the slider to adjust the radius. If you choose Rectangle, use the Length and Width sliders to create the shape you want. In Step 2, the baseplate shape that you drew has been extruded into 3D space. The Height slider sets how high the top of your chassis is. The 3D window on the right shows a preview of the chassis. Click the right mouse button, then drag and rotate the shape. [. . . ] You may not delete or obscure any copyright, trademark or other proprietary notice on the Software or accompanying printed materials. You may not decompile, modify, reverse engineer, disassemble or otherwise reproduce the Software. You may not copy, rent, lease, sublicense, distribute, publicly display the Software, create derivative works based on the Software (except to the extent expressly permitted in the Editor and End-User Variation section of this Agreement or other documentation accompanying the Software) or otherwise commercially exploit the Software. LIMITED WARRANTY AND DISCLAIMER OF WARRANTIES You are aware and agree that use of the Software and the media on which is recorded is at your sole risk. The Software and media are supplied "AS IS. " Unless otherwise provided by applicable law, the Company warrants to the original purchaser of this product that the Software storage medium will be free from defects in materials and workmanship under normal use for ninety (90) days from the date of purchase. [. . . ]

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