User manual GAMES PC SEARCH & RESCUE 3

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Manual abstract: user guide GAMES PC SEARCH & RESCUE 3

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[. . . ] Manual SEARCH AND RESCUE HELICOPTER FLIGHT SIM Win 98/ Me 1 USER MANUAL Copyright © 2001 by InterActive Vision A/S Written by Anton Norup Sørensen and Allan A. Kirkeby. 2 Copyright © 2001 by InterActive Vision A/S Search and Rescue 3- SAR3 - is copyright © 2001 by InterActive Vision A/S. The purchaser is entitled to a license to install and use the CD-ROM on a single stand-alone computer for domestic and private purposes only. Altering, cropping, printing or other treatment of all or any part of this program and the documentation as well as the rental, lending, networking, resale, remote access and reverse engineering is prohibited without explicit permission from InterActive Vision A/S. [. . . ] The left hand is holding a grip called a Collective, and his feet rests on a set of pedals. The cyclic can be moved along two axes: Moving it forward will make the nose of the helicopter go down, and moving it aft will make the nose pitch up. Moving the cyclic sideward controls bank: If the cyclic is pushed to the left, the helicopter will bank to the left, and vice versa. Usually, the joystick on your computer will control the cyclic, but you can also use the cursor keys or the mouse. The collective can be moved in one direction only. When it is moved, the helicopter generally does not change attitude. If it is pulled upwards, you will climb, and if it is lowered, you will descend. If you have a joystick with throttle, you should assign this as collective. The pedals control in which direction the nose is pointing: moving it from side to side. They are connected in such a way that if one is pushed down, the other one will go up. If you push the left pedal, the nose will turn towards left, and vice versa. Pedal game controllers are ideal for this purpose, but a twisting motion joystick, mouse or keyboard can also be used. Landing Gear Controls This section on landing gear is only relevant for the HH-65 and the SH. 3 helicopters. Toggling the "G" key (as assigned pr. default) will move the landing gear up and down. This corresponds to moving the gear handle to the bottom left of your instrument panel. When the gear is down, air resistance is increased, making it harder to pick up speed and making fuel economy look bad. For game rule purposes the highest allowed airspeed with gear down is 135 knots. For landings, you must of course remember to put the gear down again. A helicopter that is equipped with wheels is able to drive on the ground. Many helicopters with wheels actually land on a runway, and then "taxi" to its designated parking space in the airport. Once the helicopter has stopped it will be necessary to lock the wheels. Wheel brakes on the main gear can be toggled using the "B" key (as assigned pr. [. . . ] The aircraft must be landed using auto-rotation, preferably with a forward speed of 60kts. At the first sign of power loss, you must immediately lower the collective and, if at forward speed, raise the nose to keep the main rotor RPM up by entering autorotation. Failure to do this soon enough will at forward speed induce retreating blade stall, and you will roll to the right, and it will be very difficult to regain control. Waiting too long before lowering the collective will cause such a low RPM that the rotor will be too deeply stalled to regain RPM. Glossary This small glossary contains explanations for terms and abbreviations, which are not explained in any other part of the manual. [. . . ]

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