User manual GAMES PC SERF CITY

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[. . . ] TABLE OF CONTENTS INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 ON THE RIGHT PATH. . . . . . . . . . . . . . . . . . . . . . . . . . 1 The Main Menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 The Game - The Commands . . . . . . . . . . 5 The Map. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 The Castle . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Constructing Buildings . . . . . . . . . . . . . . . . . . . 8 Constructing Roads . . . . . . . . . . . . . . . . . . . . . . . . 9 The First Serfs. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Demolition. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Saving and Ending the Game . . . . . . . 12 Training Game 6 ­ Attack and Conquer Enemy Buildings. . . . . . . . . . . . . . . . 27 Knights . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 Frontier Strategy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 THE ECONOMY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 The Economic System . . . . . . . . . . . . . . . . . . . . . . . . . 29 Your First Serfdom ­ Mission One . . . . . . . 30 About Statistics . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31 The Warehouses. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Statistics On Buildings and Flags . . . . . . . . . 36 The Distribution Menus. . . . . . . . . . . . . . . . . . . . . . . 38 THE TRAINING GAMES . . . . . . . . . . . . . . . . . . . . . 13 Training Game 1 ­ Land . . . . . . . . . . . . . . . . . . 13 Building a Guard Hut, Guard Tower, and Garrison . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 The Overhead Map. . . . . . . . . . . . . . . . . . . . . . . . . 14 RULES OF COMBAT. . . . . . . . . . . . . . . . . . . . . . . . . . . 39 The Knight Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 The Other Menus . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 Messages and Preferences . . . . . . . . . . . . . . . . . . . 43 Replaying a World. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46 Demo and Team Mode . . . . . . . . . . . . . . . . . . . . . . . 47 The Options. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Special Functions for the Map . . . . . . . . . . . . . 48 Training Game 2 ­ Creating Construction Materials . . . . . . . . . . . . . . . . . . . . . 16 Building a Forest Ranger's Hut, Lumberjack's Hut, Sawmill, and Quarryman's Hut. . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Training Game 3 ­ Making Food and Transporting It . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 The Fisherman, Farmer, Miller, Baker, Pig Farmer, and Butcher. . . . . . . . . 18 Transporting Food and Constructing Roads . . . . . . . . . . . . . . . . . . . . . . . . . 19 HINTS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 The Most Important Rule ­ Be Observant. . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 Hints and Tips on Professions. . . . . . . . . . . . . . 51 The Behavior of Your Opponents . . . . . . . . 53 Need Help?. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54 The End of the Game. . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Training Game 4 ­ Mining and Using Gold, Iron, and Coal . . . . . . . . . . . . . . 21 Mines and Foundries. . . . . . . . . . . . . . . . . . . . . . . 21 Training Game 5 ­ Making Tools and Weapons. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 The Ship Maker, Blacksmith, and Tool Maker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 The Warehouse . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 REFERENCE MATERIAL. . . . . . . . . . . . . . . . . . . . . . . 55 Jobs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55 Resources and Tools. . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 Buildings . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57 Introduction On the Right Path INTRODUCTION Congratulations and welcome to SERF CITY: LIFE IS FEUDAL!You've purchased a unique computer gaming experience that tests you mentally and provides you with hours of entertainment and enjoyment. Our serfs do as you command; history never saw serfs that worked so efficiently and happily. [. . . ] Construct a gold or iron foundry, and a forge or a tool factory (based on the underground riches found). If you can rapidly fabricate weapons, you gain an advantage during combat. As soon as the geologists start prospecting in the mountains, think about the mine workers and their food. If there is a lake in the area, build a fisherman's hut. The fish he catches can be stored before the first mines are built. Meat production and the fabrication of bread take some time. When the castle's wheat reserves (for the pigs and the windmill) run low, you need to wait for a farmer to plant and harvest more wheat. If no lake is in the area, build a farm as quickly as possible. You can choose between meat or bread, depending on the situation. If the enemies are still far away and you possess a lot of land, choose the bread because it is faster. Place windmills and bakers close to the farms. Bread is the most efficient source of food. If you don't have enough space, we recommend pig farming. You need only one farmer to supply the pig farmers with wheat. THE FOOD CHAIN The food chain refers to the production of fish, meat, and bread. The fisherman catches fish for immediate consumption. The farmer plants and harvests wheat that is taken to the pig farmer who feeds his pigs with it. The pigs reproduce and can later be slaughtered for meat. Or, the farmer's wheat can be ground by the miller in his windmill and transformed into flour for the baker to make bread. In either case, you create food for your workers. 29 30 The Economy The Economy Remember that lumberjacks cut down trees constantly, and unless you plan ahead this may leave you without a single standing tree. Try to have forest rangers plant trees as soon as possible. If the region contains large lakes, take advantage of the speed of the water ways. You will eventually need a ship maker if you are short on boats. Above all, remember to build warehouses. [. . . ] WHAT TO DO IF YOU HAVE A DEFECTIVE DISK Each of our games undergoes extensive playtesting prior to its release. Through this process we hope to uncover and correct any errors in programming. However, due to the complex nature of our simulations, some program errors may go undetected until after publication. In addition to errors in the program, there are occasionally problems with the disk itself. [. . . ]

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