Detailed instructions for use are in the User's Guide.
[. . . ] Warning: To Owners Of Projection Televisions Still pictures or images may cause permanent picture-tube damage or mark the phosphor of the CRT. Avoid repeated or extended use of video games on largescreen projection televisions. Epilepsy Warning Please Read Before Using This Game Or Allowing Your Children To Use It. Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. [. . . ] · Any Menu option with an > indicates that other options will drop down if selected. · Currently selected orders are highlighted with an asterisk (*) Rally . . F Melee Mode - Skirmish Hold Position . . A
Auto Fire (Fire at will)
Withdraw from battle . . CTRL +R
Set Facing/Move with Fixed Facing . . ALT + click Unit/s formation faces in the same direction on arrival at new location. . Right-click, hold and drag Look At (selected unit) . . SHIFT + L
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BATTLE FORMATIONS
To be a master of warfare you must first become conversant with the techniques by which your army can overrun an opponent in the heat of battle. Whilst much may be down to the unit type and experience of individual soldiers, a wise Daimyo, familiar with the battle strategies of Sun Tzu, can triumph against seemingly overwhelming odds. Different unit formations have strengths and weaknesses, which a wise man will soon become patently aware of. Move answered by counter move is sure to occur when two mighty generals clash, so make sure you know your battlefield tactics when you take on the enemy!Changing Preset Formations In the heat of battle, a good general must be able to direct his troops quickly and surely. The ability to command multiple units and ensure they are in the formation best suited to that particular situation is a skill that must be learned through study and hard lessons at the hand of more experienced generals or Daimyo. Select the units whose formation you want to change. Click relevant icon on the Icon Menu Bar. or Right-click, then highlight FORMATION in the drop-down menu and highlight and click the Formation type you wish your selected units to adopt. or Press the relevant keyboard shortcut (detailed below). Note: Clearly, it takes a certain amount of time to move into position. Ensure you allow enough time for your units to re-form or you may be trounced by the opposing army.
Creating Line Formations Line formations are most important for your Missile-firing units (archers, arquebusiers and musketeers) since only the front ranks can fire. Stretching them out so they are two ranks deep ensures that all arms can be brought accurately to bear upon your enemy. Now, click, hold and drag out the mouse. Move the mouse so you are happy with the unit formation and release the Left Mouse button. [. . . ] The lengths varied depending on the individual Daimyo's preference but averaged around 5 metres. Of the many armour types, this is the classic samurai armour which consisted mainly of the do (body armour), suneate (leg armour), tsurubashiri (breastplate), eboshi (cap), kabuto (helmet), sode (shoulder guards) and Hoate (face mask).
Seppuku
Kengo
Shogun
Koku
Mon Naginata Nanban-do
Sohei
Nanbanjin
Taisho Tameshi Gusoku
Ninja
Wakizashi
No-Dachi
Yari
Okegawa do
Yoroi
Ronin Samurai
Sashimono
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CREDITS
CREATIVE ASSEMBLY Project Director: Mike Simpson THE PROTOTYPE TEAM Programming: A. P. Taglione (Tag), Matteo Sartori, John McFarlane, Art: Will Hallsworth, Joss Adley, Nick Tresadern, Design Coordinator: Mike Simpson THE PRODUCTION TEAM Programming: A. P. Taglione (Tag), Matteo Sartori, John McFarlane, R. T. Smith, Shane O'Brien, Darran Eteo, Dan Parkes, Charlie Dell Art : Will Hallworth: Joss Adley, Nick Tresadern, Nick Page, Sadie Peet SUPPORTING ROLES Project Management: Mike Simpson, Luci "Loki" Black, Tim Ansell Art: Al Hope, Jude Bond, Joel Smith, Siu Jone Lee, Ester Reeve, Howard Raynor Coding: Mike Simpson, Tim Ansell Tools: A. P. Taglione (Tag), Nick Tresadern, Charlie Dell TESTING QA Manager: Richard Chamberlain Testers: Anthony Simcock, Tony Sinclair MOTION CAPTURE Motion Capture Lead Technician: Alan Ansell
Motion Capture Editing & Processing: Greg Alston, Leonor Juarez Motion Capture Actors: Angela Kase, Emmanuel Levi, Daley Chaston AUDIO Music: Jeff van Dyck Audio Management: DNA Multimedia Audio Sound Effects: Sam Spanswick @ GMD, Karl Learmont @ GMD, Jeff van Dyck Movie Post Production: Jeff van Dyck, Angela Somerville Audio Director: Jeff van Dyck Casting & Voice Production: Philip Morris @ AllintheGame Ltd Voices: Togo Igawa, Eiji Kusuhara, Simon Greenall, Kentaro Suyama Historical Consultant: Stephen Turnbull Writing & Additional Content: Mike Brunton Dreamtime Interactive Studio Marketing Manager: Jason Fitzgerald Web Marketing Manager: Richie Skinner PR: Cathy Campos, Panache PR Legal Affairs: John McIntyre Business Affairs Assistant: Ben Greer Directors: Alan de Plater, Norm Fricker, Malcolm Greer Audio Director: Jeff Dyck, DNA Multimedia
Historical Consultant: Dr. Stephen Turnbull Writing and Additional Content: Mike Brunton
Bullfrog Tools and Libraries: Mark Lamport, Ben Deane Database Design: SolidSoft Ltd Producer: Andy James Engineer: Iain Quick
Electronic Arts - Asia Pacific: Studio General Manager: Steve Dauterman Executive Producer: Michael de Plater Associate Producer: Ed Larrosa Marketing: Nick Love Public Relations: Derek Proud ELECTRONIC ARTS EUROPE Product Manager: Owen O'Brien, Steve Perkins (USA) Localisation Project Managers: Sandra Picaper (Europe), Christine Kong (Asia), Utano Tadera (Japan) Documentation: James Lenoël Pack Design: Caroline Page Documentation Layout: John Montague Translation Co-ordination: Rebecca Gordon, Joanna Taylor Localisation Co-ordination - Export and Web: Clare Parkes Public Relations: Simi Belo Web Publishing Manager: Nina Dobner, Lloyd Sharp Site Architect: Chris Morgan OnLine Engineer: Kaine Varley
Materials Co-ordination: Lynn Moss Studio Ops: Steve Fitton, Ian Law
Testing UK: Pat Russell (QA Manager), Pete Samuels (Senior QA Manager), Mark Inman (Project leader), Ross Manton (Team Leader), Gary Bird, Paul Dolton, Matt Follett, Nick Gerig, Steve Lawrie, Phil Maskell, Lee Smith, Paul Watson, Stuart Williams, Steve Winning Config UK: Joseph Grant (Technical Testing Manager), Rob Charlish, Thomas O'Connor (Technical Requirement Auditors) Testing US: Bryan Brown (Lead), Brad Frazier (Asst. Lead - Multiplayer), Tim Attuquayefio (AI/tuning), Matthew Brown (Online Manual), Terry McElroy, James DeGuzman (Test Plan), Dan Tovar, Dayrl Humdy, Collin Clarke, Peter Trice, Justin Holst, Ryan Gorospe Customer Quality Control: Simon Romans, Andrew Chung Special Thanks Jonathon Harris, Steve Miller, Nigel Sandiford, Henry Ryan, Paulette Doudell, George Fidler
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Notice
ELECTRONIC ARTS RESERVES THE RIGHT TO MAKE IMPROVEMENTS TO THIS PRODUCT DESCRIBED IN THIS MANUAL AT ANY TIME AND WITHOUT NOTICE. [. . . ]