User manual GAMES PC SHOGUN-TOTAL WAR-WARLORD EDITION

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[. . . ] GAMEPLAY MANUAL Warning: To Owners Of Projection Televisions Still pictures or images may cause permanent picture-tube damage or mark the phosphor of the CRT. Avoid repeated or extended use of video games on large-screen projection televisions. Epilepsy Warning Please Read Before Using This Game Or Allowing Your Children To Use It. Some people are susceptible to epileptic seizures or loss of consciousness when exposed to certain flashing lights or light patterns in everyday life. Such people may have a seizure while watching television images or playing certain video games. This may happen even if the person has no medical history of epilepsy or has never had any epileptic seizures. [. . . ] or Right-click, then highlight FORMATION in the drop-down menu and highlight and click the Formation type you wish your selected units to adopt. or Press the relevant keyboard shortcut (detailed below). Note: Clearly, it takes a certain amount of time to move into position. Ensure you allow enough time for your units to re-form or you may be trounced by the opposing army. Creating Line Formations Line formations are most important for your Missilefiring units (archers, arquebusiers and musketeers) since only the front ranks can fire. Stretching them out so they are two ranks deep ensures that all arms can be brought accurately to bear upon your enemy. Now, click, hold and drag out the mouse. Move the mouse so you are happy with the unit formation and release the Left Mouse button. The units move into their new position. Quick Guide to Unit Formations CLOSE FORMATION ­ Shortcut: C. Also best for morale to stop your men routing. Best if under attack from range projectile weapons. Increases the damage your men inflict, but at the cost of their defence. Best used with missile-firing units (archers and arquebusiers) since only the front ranks can fire. Hints on using formations · · If your men are attacked from the rear or from the flanks they fight much less effectively and their morale will be challenged. If formations break up or your men are not in ordered ranks then their morale will be put to the test. In such situations they may well rout. Quick Guide to Group Formations When you click the Group Formation icon, the following icons appear along the top of the screen. If you use the drop down menu, they appear in a new menu. Note: The keyboard shortcut numbers are in bold. 31 SINGLE LINE: DEFENSIVE: SQUARE FORMATION: SKIRMISH LEFT: SKIRMISH CENTRE: SKIRMISH RIGHT: LEFT HAND OFFENSIVE: CENTRE OFFENSIVE: RIGHT HAND OFFENSIVE: Good all-purpose formation to deploy your troops in a single line. Puts your defensive units to the front ready to bear the brunt of an enemy attack. Good defensive formation, which protects your Taisho within the ranks of his warriors. Puts your missile-firing units (archers and gunners) to the left, ready to harass the enemy. Puts your missile-firing units (archers and gunners) to the centre, ready to harass the enemy. Puts your missile-firing units (archers and gunners) to the right, ready to harass the enemy. The formation is structured to support attack to the left. [. . . ] Sold with dents as proof of its effectiveness. Worn by both samurai (with a katana) and ashigaru. The lengths varied depending on the individual daimyo's preference but averaged around 5 metres. Of the many armour types, this is the classic samurai armour which consisted mainly of the do (body armour), suneate (leg armour), tsurubashiri (breastplate), eboshi (cap), kabuto (helmet), sode (shoulder guards) and Hoate (face mask). Seppuku Shogun Sohei Taisho Tameshi Gusoku Wakizashi Yari Yoroi 62 Credits Creative Assembly Project Director: Mike Simpson The Production Team Programming: A. P . Taglione (Tag), Matteo Sartori, Shane O'Brien, Dan Parkes, John McFarlane, Dan Laviers, Dan Triggs, Charlie Dell Art: Joss Adley, Howard Raynor, Greg Alston, Ester Reeve, Nick Smith, Al Hope, Nick Tresadern, Jude Bond Supporting Roles Project Management: Mike Simpson, Luci "Loki" Black, Ross Manton, Tim Ansell QA Manager: Graham Axford Testers: Chris Morphew, Jeff Woods, Jason Ong, James Buckle Historical Research: Dr Stephen Turnbull Dialog & Additional Content: Mike Brunton Scenario Editing: Tony Sinclair Motion Capture Lead Technician: Alan Ansell Editing & Processing: Greg Alston, Leonor Juarez Motion Capture Actors: Angela Kase, Emmanuel Levi, Daley Chaston Coding: Mike Simpson, Tim Ansell Tools: A. P . Taglione (Tag), Nick Tresadern, Charlie Dell Testing QA Manager: Richard Chamberlain Testers: Anthony Simcock, Tony Sinclair Audio Music: Jeff van Dyck Audio Management: DNA Multimedia Audio (www. dnama. com) Sound Effects: Sam Spanswick @ GMD, Karl Learmont @ GMD, Jeff van Dyck Movie Post Production: Jeff van Dyck, Angela Somerville Audio Director: Jeff van Dyck Casting & Voice Production: Philip Morris @ AllintheGame Ltd Voices: Togo Igawa, Eiji Kusuhara, Daniel York, Simon Greenall, Kentaro Suyama Public Relations: Jason Fitzgerald, Cathy Campos @ Panache PR 63 Dreamtime Interactive Executive Producer: Michael de Plater Internet Manager: Richie Skinner Legal Affairs: John McIntyre Associate Producer:Ben Greer Directors: Alan de Plater, Norm Fricker, Malcolm Greer, Mike Noble, Geoff Lees, Ray Grigg, Robert Bradfield Electronic Arts - Asia Pacific: Studio General Manager: Steve Dauterman Associate Producer: Derek Proud Electronic Arts Europe Product Manager: Sara Hobson, Audrey Meehan, Susann Oelschlegel, Steve Perkins, Nick Abstoss (USA) Localisation Project Managers: Sandra Picaper (Europe), Christine Kong (Asia), Utano Tadera (Japan) Documentation (Gameplay Manual): James Lenoël European Production Manager: Kevin Smith Account Executive: Rachel Streek Pack Design: Jenny Whittle Documentation Layout and Translation Co-ordination: Abdul Oshodi Localisation Co-ordination - Export and Web: Clare Parkes Public Relations: Susy Morelle (Austrailia) Web Publishing Manager: Lloyd Sharp Bullfrog Tools and Libraries: Mark Lamport, Ben Deane Database Design: SolidSoft Ltd, Iain Quick We would like to thank the Shogun: Total WarTM community for their constant support and feedback. 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