User manual GAMES PC SID MEIER S-COLONIZATION-TECHNICAL SUPPLEMENT

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[. . . ] Sid Meier's TM Create A New Nation TECHNICAL SUPPLEMENT HARDWARE & SYSTEM REQUIREMENTS To play Colonization, your computer must have: · · · · a 386SX processor or better (For best play, we recommend at least a full 386 with a system speed of 33MHz or more), at least 575, 000 bytes (approx. 565 Kb) of free conventional memory, VGA graphics or better, and DOS version 5. 0 or higher. For ease of play and convenience, we strongly recommend that your computer system include a mouse. 1 SOFTWARE COMPATIBILITY ISSUES Please note that this list includes only the known conflicts and incompatibilities. Since no test procedure can ever be totally comprehensive, you may run into undiscovered problems. Please consult with Customer Service if you do. [. . . ] The price of these items depends upon demand. Therefore, the more of each item you purchase, the higher the price rises. For more information about what ships you can buy here, see "Naval Power and Conflict. " For the advantages of artillery, see "Combat in the New World. " To buy any of these items, click the PURCHASE button and select the item you want; your treasury is adjusted accordingly. 66 NATIVES & FOREIGN POWERS 67 Aside from the details of growing your economy and expanding your population, you also have to contend with other European colonists and with natives. The cultures that the European invasion of the Americas forced into contact couldn't have been more different. The Amerindians, in general, had a long-standing, deeply-rooted respect for nature and viewed themselves as an integral part of the ecosystem. Some of the concepts that Europeans found basic to society such as "ownership" and "progress" meant little or were interpreted in totally different ways by these American natives. The vast differences which separated Amerindians from Europeans created misunderstandings that would flash into violent confrontations. Looking back, the friction seems inevitable-- everything the European needed to grow and prosper (in his way of thinking), the Indian needed to maintain. Europeans were consumers, the natives, conservers. The competing Europeans have, in general, interests in common with your own. Like you, they want to establish profitable trade arrangements, expand their colonial empires, and build a viable society in the New World. Conflicts often develop over valuable resource deposits like silver mines, prime commodity lands, or ore deposits. In some cases too, there are conflicting land grants and charters. Often the Pope seems to have promised the same land to several different nations, or the King of one nation believes he has rights to land claimed by another. In addition to these issues, there are a host of purely European conflicts that date back through the generations and occasionally erupt into warfare that spills from Old World to New. In short, the behavior of both natives and Europeans can, at times, seem chaotic due to the complex societies from which it springs. DEALING WITH THE INDIANS Natives are everywhere in the New World and are, in general, friendly peoples. However, their cultures are alien to yours, and you must be very careful not to offend them. Suspicions on both sides have a tendency to escalate into violent confrontations. In general, the Indians are conservationists; they want things to stay as they are. Clearing land, building large colonies, and bringing weapons into close proximity alarms them and can lead to trouble. Many of the chiefs have good intentions but do not rule their young braves with an iron fist. Indian Advisor Report: The Indian Advisor report, in the reports menu, provides some valuable information about the tribes with which you have come into contact. 68 THE TRIBES There are eight different native tribes in Colonization, representing the major civilizations that existed in the Americas at the time of European discovery: Arawak The Arawak represent the island-dwelling cultures of the Caribbean--those first encountered by Columbus. [. . . ] Wilderness at Dawn: The Settling of the North American Continent. Simon & Shuster, New York: 1993 Morison, Samuel Eliot. The Great Explorers: The European Discovery of America. Martin's Press, New York: 1982 Parry, J. [. . . ]

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